Species

Ovis System

Stellar Patron

Epoletn

Description

Epoletn has been a quiet influencer in the history of the Ansaig people. Said to be a weaver of song that sings sounds only one’s soul can hear, Epoletn believes in the harmonization of all sentient life in the universe. Both the Ansaig and the Quaakk’Rii believe that it was Epoletn that brought them into contact with one another, though neither are completely sure why. Epoletn is functionally a deity of mystery that encourages enlightenment through connection and interpersonal understanding. The relationship between Epoletn and the Voice is perhaps the greatest mystery of this Stellar Patron, and the one its followers still strive to solve. Adherents of Epoletn tend to possess a great deal of camaraderie and understanding of the need for society.

Sentient Population

24 billion constant Ansaig inhabitants, with 10 to 20 billion nomadically visiting the system on a regular or semi-regular basis. 4 to 8 billion miscellaneous inhabitants from various other species make their home in Ovis, with differing levels of regularity.

System Description

Ovis has three planets, the third of which is the Ansaig homeworld of Caprataur, the only naturally habitual one. A moonless world with a plains-heavy topography interspersed with freshwater oceans, Caprataur possesses a very mild climate. The only planet to possess any moons is Hircos, the farthest planet from the sun that has two moons; Bos and Sus.

Planets

Galos/Didel/Caprataur/Marso/Hircos

Gravity Rank

1/1/3/5/5

Planet 1. Galos

The closest planet to the Epoletn star, Galos is a small, tidally locked planet with no atmosphere to speak of. One of the largest infrastructural undertakings in the Ansaig Empire (and perhaps the galaxy) was the construction of the massive solar panel array that completely covers the sun facing side of Galos. Conversely, the night-side of Galos is dotted with numerous processing facilities that convert the collected solar energies into usable, transportable sources of energy. In the center of the dark side of Galos is an Ansaig monastery/colony called the Church of Tuning, where adherents to Epoletn stay in worship and meditation.

Moons

0

Planet 2. Didel

The second planet from the sun of the Ovis system, Didel is comprised mostly of zinc and copper with a thin atmosphere of krypton, giving it a greyish tan appearance. Upon entering the digital age, Didel was considered to be a godsend to the Ansaig, who quickly established numerous mining and processing colonies.

Moons

0

Planet 3. Caprataur

The seat of the Ansaig Empire and home world to the species. Caprataur is a garden world with relatively few mountains and a biome that primarily centers around the many vast stretches of rolling plains. It has an oxygen-rich atmosphere comparable to Earth’s, and a relatively mild temperature.

Moons

0

Planet 4. Marso

A gas giant and fourth planet from the Ovis star of Epoletn, Marso’s gravity has helped to deflect numerous incoming meteors and other celestial bodies that might pose a threat to the Ansaig populace of Caprataur. Numerous noble gases make up the atmosphere of Marso prompting the creation of a massive artificial space station around it. Known as Marso’s Ring, this station floats above the equator of Marso and acts as a refueling station for many of the nomadic and militarized ships that fly under the Ansaig Empire’s banner.

Moons

0

Planet 5. Hircos

The second gas giant of the Ovis system and the furthest planet from the Epoletn star, Hircos is rich in argon and little else. While small space stations have been set up to harvest resources, the planet in and of itself is of little use compared to its moons.

Moons

Moon 1. Bos

The larger of Hircos’ two moons, Bos possesses several oceans of methane along with a few continents worth of land comprised of a few varying cheap elements and alloys. Bos is sometimes used as a diplomatic stop-gap station, with several large colonies set up inland. There, incoming species that are outsiders to the Ansaig Empire are inspected and vetted before travelling further into the system.

Moon 2. Sus

Comprised primarily of sodium and iron, Sus is home to the Empire’s Horn, a massive sprawling military colony that is meant as the first line of defense for the natives of the Ovis system. The Empire’s Horn is also the main meeting place for the Shepherds of the Empire, though meetings that require all members are few and far between given how far-flung they are.

SPECIES

Ansaig

Size

Ansaig adults are a maximum of 2 meters tall, with 1.8 meters being the average.

Home Star System

Ovis

Home Planet

Caprataur

Natural Environment

Caprataur is a plain-heavy biome of mild temperature that is dotted with several fresh water oceans. As such, the Ansaig have an environmental threshold similar to humans.

Ability Increases

Agility, Judgement

Sensory Abilities

None

Species Ability Skill

Insight

Species Background

Fame

Species Physical Description

Ansaig are six-limbed mammalian creatures. Their primary humanoid torso has a pair of three fingered appendages and connects to a secondary horse-like torso possessing four hooved limbs. Their head possesses a proboscis and they have semi-hollow horns through which they can force air to communicate over long distances with one another.

Species Psychological Description

Ansaig are typically loyal, even-tempered individuals with a deeply ingrained herd mentality and strong family connections. They are known throughout the galaxy for their loyalty and honesty, which they believe are core tenets of their society.

Species History

Hailing from Caprataur, the third planet in the Ovis system, the Ansaig grew to prominence as a race of herbivores on a world where they lacked natural predators. Many scientists believe that because of this, the Ansaig’s flight instinct as well as the pain receptors in their nervous system are relatively underdeveloped in comparison to other sapient races. With the vast majority of the Ansaig’s history being relatively peaceful with sporadic instances of conflict, the Ansaig have had few instances pre-Quaakk’Rii contact to realize their martial proficiency. Upon receiving the Back-Up from the Quaakk’Rii and meeting the rest of the galaxy at large, the Ansaig have managed to use their innate understanding of group social structures to become proficient diplomats that interact on a fairly genial level with most forces in the galaxy. The universe is far from completely benevolent however, as space pirates, slavers, cultists, mercenaries, and other ne’er-do-wells initially believed the Ansaig’s kindness was their weakness; a mistake that was quickly corrected. The Ansaig possess such strong instincts of comradery and community that an attack on one of them is seen as an attack against the herd, and sometimes against the entire species. This strong sense of union within the Ansaig is quickly contrasted by their military tactics, which were developed to rely on suicide bombings and fierce, mass infantry units. More than one engagement between the Ansaig and the enemy has ended by the Ansaig throwing enough of their bodies at an enemy’s encampment that the enemy eventually runs out of ammunition.

Social creatures by their very nature, Ansaig are unique in that high-ranking members of their government and military can often be of other races. Known as the Shepherds, this group of diplomat-warriors serves at the behest of the Ansaig King, who dispatches them to far-off corners of the Ansaig Empire to oversee his or her interests. Because of the regularity with which Shepherds encounter other races, many Shepherds have made non-Ansaig aliens their wards when sufficiently impressed by their bravery and compassion. Once a ward is properly trained and vetted by the Empire, they are inducted into the ranks of the Shepherds proper, and typically serve as intermediaries between the Empire and their parent race. Some human historians liken the role to the idealized version of chivalric knights in medieval Europe, and with good reason.

To an outsider, the role of a King in Ansaig society might seem archaic bordering on tyrannical, but the truth is far more complex. With a history of cooperative nomadic travel, the herds of the ancient Ansaig forebears would travel the surface of Caprataur in a large circuit that took several dozen cycles to complete. When one herd moved in, they tended to and regrew the plant life or other resources that the previous herd had used up while feeding themselves on the crops that they had grown. Every time a herd withdrew to a different part of the nomadic circuit, the herd behind them would repeat the process, continuing for generations. But such a large cooperative logistical undertaking does take organization and planning. The first step was to create a group known as the Keepers of the Song, a collective of Ansaig singers, philosophers, and intellectuals that handle much of the logistical and spiritual needs of the Empire even to this day. The role of King (a gender-neutral title in Ansaig culture) was created by the Keepers of the Song to fulfill what was initially the role of chief diplomat between herds, though time and circumstance has extended the Kings purview to what it is today. Kings are chosen by the Keepers of the Song, who vote on candidates put forth by the varying herds of their species. Once a King is chosen the Keepers of the Song lead all inhabitants of Caprataur in the Ballad of the Herd, a holy song that signifies the coronation of the new King. At several points in history, Shepherds from alien races have been put forth as candidates for the role of the King of the Ansaig Empire. While none have been chosen yet, rumors have been circulated that the votes have been incredibly close on more than one occasion, and that such an event might happen sooner or later. Several members of the Keepers of the Song have been non-Ansaig over the centuries, indicating that the possibility of an alien King is not far out of reach.

Affiliations

Keepers of the Song

A combination of sages, mystics, inventors, and other great minds of the Empire that are charged with the spiritual growth and logistical safekeeping of the Empire’s citizenry. Members are often put forward by herds after accomplishing great deeds or breakthroughs in their chosen fields.

The Shepherds

Elite diplomatic warriors that act as the King’s hand in the more far-flung reaches of the Empire. Non-Ansaig Shepherds appear regularly within the ranks of the Shepherds, as do mages and psions.

Ringmaster Rustle’s Celestial Combat Circus

Ringmaster Rustle’s Celestial Combat Circus is a motley armada of ships of every conceivable make and model that roam the galaxy as a sort of Robin Hood-style band of entertainers, vigilantes, and first responders. While not an officially sanctioned aspect of the Ansaig society (or most other political entities for that matter), Ringmaster Rustle’s Celestial Combat Circus regularly travels through Empire space and stops at Ansaig settlements to offer both entertainment as well as military/humanitarian aid when it is needed. Generally seen as a benevolent force, Ringmaster Rustle has something of a “soft” lifetime ban from ever setting foot on Caprataur after he accidently spored so hard on an island that it had to be quarantined.

Ansaig stats

+1 Agility, +1 Judgement

Ansaig have no special abilities or senses.

Species Skill: +1 Insight

Background: +1 Fame

 

Pantthas System

Stellar Patron

Naemus

Description

Given the divisive opinions on the Dioscipula, it’s fair to say that Naemus is viewed with fairly critical lenses by the rest of the galaxy. While some describe her as a matronly, nurturing mother figure whose love for her children far exceeded her common sense, others seen her as a senile old crone that has spread her borderline virulent crop of carnivores throughout all of space. To their credit, the Dioscipula are cognizant enough of Naemus’ contribution to their species that she was the first non-Dioscipulan lifeform that they classified as something other than food or materials; Naemus in the Dioscipulan tongue is known as Alm (mother). Pantthas is said to mean “Mother Garden” in Dioscipulan, although it has also been known to translate to “First Buffet.”

Sentient Population

While the Pantthas System is technically home to several trillion Dioscipula, a large portion of that number consists of sapling Dioscipula that never reach maturity due to the incredibly harsh environments present in the system as well as a culture-wide disinterest in their well-being. Solid numbers are difficult to calculate, but most experts believe that between 60 and 100 billion Dioscipula occupy the system at any given moment. The number of alien races present in the system at any given time is incredibly low and tends never to get higher than a few million, nearly all of whom are just passing through on business.

System Description

The late great human explorer Nigel Pennyweather once described the Pantthas System as “seven planets of sheer hell, each more banana-shoes crazy dangerous than the last. It’s one saving grace is the last planet in the bunch, Pink Valley.” Nigel was later killed by an extremely addictive and lethal neuro-toxin produced by the local flora of Pink Valley.

Planets

Too Hot/Good Home/Bad Water/Grave of Mouths/Bad Time/Cold Place/Pink Valley

Gravity Rank

2/3/1/4/4/4/3

Planet 1. Too Hot

The planet closest to the Naemus star is perhaps the best example of the extremely literal naming convention of the Dioscipula, as the small planet known as Too Hot is just that; too hot for life to survive on its surface. “It’s the darndest thing,” said Nigel Pennyweather Jr. during an interview. “The entire planet is full of aluminum, cobalt, sodium, selenium, and even silicon, all of which plants love! You’d think the Dioscipula would be trying to mine the damn thing, but it’s basically untouched. My guess? It probably has something to do with the fact that ‘Too Hot’ also means ‘seed’ in Dioscipulan. Wouldn’t want to be around when that thing blooms!”

Moons

0

Planet 2. Good Home

In the final book he penned before dying, Nigel Pennyweather Sr. had this to say about the Dioscipulan homeworld of Good Home; “I don’t know if anyone has ever explained the difference between irony and false advertisement to those little leafy idiots, but that world is proof that somebody needs to! In all my years I have never seen a more aggressive, lethal biome anywhere else in the galaxy. It’s like someone wrapped a nightmare jungle around a rock and called it a world! Everything on Good Home wants to kill you, eat you, and defecate you… and if you’re luckier than my interns, they’ll do it in that order.”

Moons

0

Planet 3. Bad Water

Described by a former intern of Nigel Pennyweather Jr. as, “a planet-wide soup made out of trauma and explorer tears,” Bad Water is a world entirely covered by a saltwater ocean with a toxic algae bloom on its entire surface. Scientists theorize that further beneath the waves lies even more vicious plant-life, including a mythic subspecies of underwater Dioscipula cut off from the rest of the galaxy. Whatever the truth is, no excursions that have braved the depths of Bad Water have ever come back to share it with the galaxy. In a universe where the Back-Up exists, that has some truly chilling implications.

Moons

0

Planet 4. Grave of Mouths

The first example of the Dioscipulan’s ability to single-handedly alter an ecosystem, Grave of Mouths was once a healthy garden world with a tragically gentle biome. When Dioscipulan spores eventually found their way to its surface, the ravenous plant creatures stripped the world bare in what archeologists believe took mere months. Now, all that remains of the world are fossilized Dioscipula remains and a thin atmosphere, as well as a handful of ruins from whatever pre-Back-Up race once dwelled there. When asked in an interview, Nigel Pennyweather III said, “There’s a lot of things in Pantthas that’re trying to kill you, but whatever is on that planet might be the only thing in that system that is actually angry. I don’t care if you’re a pirate or smuggler trying to avoid the authorities; find somewhere else to hide because if you try to lay low on Grave of Mouths you aren’t coming back.”

Moons

0

Planet 5. Bad Time

A burning volcanic planet with a dense, toxic atmosphere of krypton, Bad Time has remained relatively untouched by the Dioscipula, who find little motivation at the prospect of enduring the heat while mining it for resources. In his most recent travel journal, Nigel Pennyweather Sr. said of Bad Time, “a high gravity, volcanic, toxic wasteland isn’t exactly a walk in the park for most people, but seeing as it’s the only planet in the system lacking any life, it might also be the safest.” Several extra-system corporations have set up automated work forces on the surface in exchange for shipments of incredibly cheap foodstuffs, a deal that the Dioscipula definitely feel that they got the better end of.

Moons

0

Planet 6. Cold Place

Cold Place is a densely frozen ice planet sporadically dotted with patches of coniferous forests that need relatively little light to function. With sweeping planes of ice and snow covered with an oxygen-rich atmosphere, Cold Place is an uncomfortable but viable planet for habitation. “The skiing there is pretty good. Not good enough to make up for the giant predatory snow worms, but pretty good nonetheless,” said Nigel Pennyweather IV when asked about Cold Place. 

Moons

0

Planet 7. Pink Valley

Heated by geothermal vents that feed into the planet’s carbon and oxygen heavy atmosphere, Pink Valley maintains a surprisingly warm temperature despite its distance from the sun. Due to the planet’s greenhouse effect, bioluminescent fungi and flora have been able to thrive, especially within the large, continent-wide valley to which the planet owes its namesake. Dioscipula have been known to travel to the planet, as the fungal spores and other plant-life tend to act as recreational narcotics when introduced to their unique biology.

Moons

0

SPECIES

Dioscipula

Size

While no biological size limit is known, nutritional and environmental factors tend to keep the Dioscipula between 1 and 1.5 meters in height.

Home Star System

Pantthas

Home Planet

Good Home

Natural Environment

The Dioscipula evolved in an immensely aggressive jungle biome, so their resilient plant biology allows them to survive in a fairly wide array of living conditions… provided there is enough food to sustain them.

Ability Increases

Agility, Judgement

Sensory Abilities

Dioscipula can sense all movement within ten squares of their location but are blind beyond that range. They communicate with pheromones. They have special devices that allow them to communicate with other sentient species.

Species Ability Skill

Perception

Species Background

Infamy

Species Physical Description

The Dioscipula possess a large mouth-like protrusion on a neck that lies on the top of their torso, not dissimilar to a Venus fly trap from Earth. Their central body is a large sack-like growth devoid of sex organs of any kind. They possess two large-clawed “leaves” that are roughly similar to humanoid arms, and are propelled by a pair of stumpy, stout “roots.” Their coloration typically trends toward green, though Dioscipula that have grown on other planets might take on different colors to better adapt to their environment.

Species Psychological Description

The Dioscipulan hierarchy of needs is extremely specific and focused, a fact that is reflected in their culture. The overwhelming needs to feed and propagate are at the forefront of nearly every Dioscipula’s mind, with shelter and sleep being distant tertiary concerns. Society is a very loose concept in the Dioscipula mindset, although regular exposure to beneficial non-edible lifeforms sometimes causes them to consider such creatures as allies known as “grove-mates.” Many grove-mates have been made when an alien has fed a Dioscipula regularly, not realizing that in doing so they’ve made a lifelong friend.

Species History

The Dioscipula are not the galaxy’s best recorders of history as many members of the race do not consider events unrelated to food worth noting. While they possess a few scant accounts of feasts and famines, such documents are kept merely as a way to maximize their food intake and minimize hunger. Perhaps the most well-documented bit of their history is a period known as “The Great Confusion,” as it was also an event that was thoroughly chronicled by alien races as well. When the Dioscipula’s celestial patron, Naemus, bade them to go and explore, the Dioscipula were initially unsure how to carry out such an order until a Quaakk’Rii ship landed on Good Home for emergency repairs. Once the crew was thoroughly consumed, the Dioscipula began centuries of trial-and-error testing of the Quaakk’Rii ship at the direction of Naemus eventually leading to the first Dioscipulan astronauts taking to space and beginning to explore. It was in those ensuing centuries that the Dioscipula had repeated interactions with alien life, nearly all of which ended in violence. The Great Confusion eventually ended with the gift of the Back-Up in conjunction with the advent of communication devices that helped the Dioscipula delineate the difference between sentient people and food. However, in the eyes of much of the galaxy the damage was already done, and the Dioscipula are often treated as pests or potential hazards by many in the galactic community. Their saving grace is their proficiency as mercenaries, as the quick breeding cycle of the Dioscipula means that even a solitary Dioscipula could conquer a planet given enough time. A more ambitious race might take the wealth of spoils gathered over centuries of mercenary work as a way to create an empire, but the Dioscipulans narrow focus on filling their bellies means that relatively few official settlements exist outside of their home system.

Affiliations

The Starving

A cross between religious zealots and racial purists, the Starving is a group of Dioscipula that believe that viewing other sapient races as anything but food is a mistake and a betrayal of the mandate of Naemus to spread out among the stars. The Starving have been known to attack isolated settlements of aliens for food, torturing them in truly horrible ways before consuming them. Due to how much they contribute to the poor image of the Dioscipula and by proxy how much harder they make it for them to acquire food, the rest of the Dioscipula view this group with fierce disdain. Their one saving grace is that they often target the Korruk, who they see as competition for “the feast of the galaxy.”

The Pennyweather Estate

Founded by the descendants of the legendary human explorer Nigel Pennyweather, the Pennyweather Estate is an organization of alien biologists, explorers, xenologists, and other academics dedicated to cataloging and studying the vast array of life in the Pantthas system. Due to the truly staggering amounts of death that its members experience, the Pennyweather Estate has also been networking with private prisons throughout the galaxy, trading dangerous missions for reduced sentences.

Ringmaster Rustle’s Celestial Combat Circus

A bizarrely motivated and organized Dioscipula, Rustle is the leader of a patchwork fleet of mismatched ships piloted by a myriad of different species and beings united under his bizarre banner. Technically a mercenary guild, the Celestial Combat Circus functions as equal parts vigilante network, relief effort, charitable organization, and entertainment company. This strange Venn diagram of different skills has made Rustle perhaps one of the most respected Dioscipula in the galaxy, and in many ways their unofficial ambassador.

Dioscipula stats

+1 Agility, +1 Judgement

Dioscipula can sense all movement within ten squares of their location but are blind beyond that range. They communicate with pheromones. They have special devices that allow them to communicate with other sentient species.

Species Skill: +1 Perception

Background: +1 Infamy

Sol System

Stellar Patron

Suhlsta

Description

Suhlsta guides its followers to expand and colonize across the galaxy anywhere it’s light has touched.

Sentient Population

22 billion, mostly human.

System Description

Suhlsta has eight planets, two of which house life, though only Earth had life that made the cycle to space. The system also has a large asteroid belt, as well as several dwarf planets.

Planets

Mercury|Venus|Earth|Mars|Jupiter|Saturn|Neptune

Gravity Rank

1|2|3|3|5|5|5|5

Planet 1. Mercury

Mercury is both the closest planet to the sun as well as the smallest.

Moons

0

Planet 2. Venus

Venus is the second planet from the sun and inhospitable to most forms of life due to heat and atmospheric conditions.

Moons

0

Planet 3. Earth

Earth is a terrestrial planet and home to a species known as humans. Humans, while unified, are individually very different compared to the uniformity of character and form found throughout most species. Their planet is a combination of technology and military order. After losing territory to the Korruk, and with the threat so close, the military arm of the Human Hegemony has become the most prominent and notable force.

Moons

Moon 1. Luna

The only moon orbiting Earth, modern scholars found that it was hollow with an Incipient device of unknown purposes hidden under its surface. Many domes of various sizes exist on its surface, both government and civilian.

Planet 4. Mars

Mars was once a lifeless planet, but after hundreds of years of terraforming it is now lush and even has a small ocean.

Moons

0

Planet 5. Jupiter

Jupiter is gas giant. Mining operations have been established there to extract valuable resources from within its depths.

Moons

Moon 1. Io

Io is the densest moon in the solar system, and is extremely geologically active. No mining sites have been set up due to stability issues.

Moon 2. Europa

This frozen moon was found to have a pre-sentient species living below the surface. They have been under study since their discovery, and all outside access has been restricted.

Moon 3. Ganymede

The largest in the solar system, this moon’s surface has been scoured for resources.

Planet 6. Saturn

Saturn is another gas giant in the Sol system. Many pay great sums of money to view its rings through the windows of luxury liners. Mining operations exist both in the depths of the gas as well as throughout its rings.

Moons

0

Planet 7. Uranus

Uranus is a gas giant, but also an ice giant due to the composition of its atmosphere. Several mining operations exist extracting resources from the planet.

Moons

Moon 1. Miranda

Miranda is a small moon with an inner core of rock and an outer crust composed of accumulated ice. Ice harvesters for big projects often come to Miranda for easy and available solid H20.

Moon 2. Ariel

Ariel is a moon similar to Miranda, and another favorite location for ice traders.

Moon 3. Umbrial

This moon’s surface is pocked and cratered, and it is devoid of atmosphere.

Moon 4. Titania

Titania has almost as much ice as it does dock. Researchers discovered a liquid mantle that exists between the outer ice layer and the rocky interior created through pressure.

Moon 5. Oberon

Oberon is made up of ice and rock in a very similar manner as Titania, yet for some unknown reason it does not contain a layer of water between its ice and rock.

Planet 8. Neptune

Neptune is the final gas giant in the system. The Human Hegemony has banned access to the planet for the last 80 years, and enforces this ban with military patrols. No reason for the ban was ever given.

Moons

Moon 1. Triton

This moon has a frozen, icy surface, but below the surface is composed of rock and metal. Metals rarely found elsewhere are common on the moon, and mining operations have become sprawling.

SPECIES

Human

Size

Human adults are generally 1.2 to 1.4 meters tall.

Home Star System

Sol

Home Planet

Earth

Natural Environment

Although warm climates are where this species started, they’ve become one of the most adaptable species in the galaxy and can be found living comfortably in nearly any environment with the right breathing apparatus.

Ability Increases

Any two

Sensory Abilities

Humans have no extraordinary senses.

Species Ability Skill

Any one

Species Background

Any one

Species Physical Description

Human beings are descended from apes that lost most of their hair. They have no natural defenses, and many species marvel at the fact that their species survived so long on a planet with so many vicious predators.

Species Psychological Description

Each human is different. Astro-neurologists have spent more than a hundred years studying the complexities of the human brain. Some claim those studies went on secretly before humans were contacted.

Species History

By the end of what was the 21st century, humanity was amidst a growing crisis of climate change and global disruption, nearing a final war for the species. It was in that moment that the higher life form which resided within humanity’s home star made its presence known. It connected with humans and granted them amazing powers of healing and destruction. These first Solar Templars brought down the corruption of nation and corporation, bringing a golden age to the human race.

The higher life form, Suhlsta, taught humanity about the beings that resided in each star and how they sometimes guided their systems into the rest of the galaxy through sentient beings. During this time of growth and expansion, humanity discovered the powers of both quantum connection (using the electricity in one’s mind to influence people and technology around you), and Gravimancy, a force of presence coming from great gravitational forces like black holes, ancient entities whose mass pulls the universe in its directions.

During their first two hundred years of space exploration, humans found only one alien civilization. It was a planet that had been destroyed by warring factions from within. Humanity was saddened to know they were not alone in the galaxy through their discovery of a dead civilization. By this time the empire had become known as the Human Hegemony (HH). They had built humanoid androids and put them to use performing the most dangerous and demanding tasks their civilization had, not quite slaves but not quite having freedom. To humanoid androids, this period is known as Android Apartheid, referencing a period of deep shame to the humans from their pre-Suhlsta history, and it lasted until the humans were forced to concede their rights by outside forces.

After four hundred years, the HH encountered the Ilchari. They controlled a council of civilizations, known as the Convention for the Safety of Sentients, united in what they called the Endless War against the Korruk. They asked humanity to join them in mutual defense, but the humans did not want to take sides in the first war they encountered galactically. This was to be a terrible mistake.

Less than five hundred years after Suhlsta made its presence known, the Korruk arrived at the edge of human territory. Massive ships made landfall on their planets and poured forth an army genetically bred for war and led by a powerful Gravimancer who many whispered was eternal. The humans took severe losses during the first decades of the encounter.

Realizing they were in desperate need of the Ilchari’s help, the humans agreed to join their federation under less than optimal arrangements for the HH, and war began in earnest. The biggest concession the humans were forced to make was full citizenship and rights for all androids in their territories. A great number of humanoid androids, out of gratitude for their freedom, began serving tours in the Ilchari Defence Force like any Ilchari citizen. Some have even now achieved citizenship within the Ilchari Collective.

The Ilchari ships and troops had been fighting the Korruk for generations, and were able to stem the tide of the advance, though more than a dozen systems were lost to their control. It was a fifty year struggle to end the conflict.

Humanity began to value warfare once more, and soon were sending out long range expeditions into the furthest reaches of space seeking allies, technological advances, and the secret to the Korruk war machine.

Spanning thousands of systems, with pockets in the furthest reaches of the galaxy, the HH presents a united front for their species’ empire. Though other sentients live in their territories and are considered full citizens as required by treaty, the Hegemony has a population that is overwhelmingly homosapien. A relative newcomer to the galaxy’s affairs, the Hegemony is often looked down upon for their extreme expansionist ways. Groups with the support of the Hegemony seek out unclaimed star systems where terraforming of planets is possible, then found a colony on some lifeless rock and turn it into a paradise for humans in a matter of decades. Many sentient species view this as stifling the natural cycle of Stellar Patrons, though all accept that if a Stellar Patron truly wishes the humans gone they will do something about it… which has been hypothesized to happen with rogue solar flares burning clean a planet just after terraforming has been completed and other such star-related disasters befalling human colonies far more often than those of other species.

Affiliations

Human Hegemony Structure

The Human Hegemony is ruled by a governing council made up of the highest representatives of the HH Systems Congress, HH Trade Commission, HH Science Bureau, HH Military Command, HH Noble Houses, and the leader of Suhlsta’s Chosen. It is led by a president elected by popular vote among every citizen of the HH. This governing body makes decisions involving other civilizations and overarching domestic policy. The entire framework for their system of governance is one of elected officials serving at the pleasure of those who put them in office. Thanks to staunch anti-corruption laws dating back to the early days of Suhlsta’s revelation, there is surprisingly little corruption at the upper tiers of the HH’s governance.

Human Hegemony Systems Congress

This governing body allows each system 1 elected official per 5 billion sentients residing within its borders, or part thereof. This massive political body uses countless AI’s to move items through a voting process in a surprisingly swift manner. Each system has a similar democratic institution governing them down to the city level, with officials elected by those directly impacted by their governance. A great many humanoid androids have joined the body politic in an effort to ensure android citizens, which make up almost 20% of the HH, have a voice in their government and are never oppressed as they once were.

HH Trade Commission

This organization is half corporate board, representing all trade decisions, and half consumer board, ensuring such decisions don’t have negative impacts on consumers and citizens. Each side has twelve seats on the Commission, with lower branches at the sector and system level. The Commission has smaller versions of itself throughout every level of society down to local Commissions for small space stations.

HH Science Bureau

This is an organization that represents scientists and academics. At its pinnacle is a collection of 101 of the brightest minds in the galaxy, with no single elected leader of the body politic. The number of members vary, but every sector, system, and civilized outpost has some HH Science Bureau academics advising the local government and researching their own innovations.

HH Military Command

The HH Military Command is organized as a single military force with outposts across human territory. Sector and system commands exist in every system claimed by the HH, with further command structures based on the quantity of assets assigned to systems and sectors. Rank within HH Military Command is based entirely on merit.

HH Noble Houses

As the dust began to settle after Suhlsta’s revelation, many of the old noble houses of Earth had enormous amounts of wealth at their disposal. Collectively, they leveraged those resources for a seat at the governing table, forming a council of noble families that all trace their lineage directly back to a King or Queen in pre-Suhlsta history. Their current representative to the Hegemony’s governing council is Prince Mswati Dlamini XII of the Swaziland Systems Empire. Noble houses act as their own governing bodies within territories they’ve claimed, provided they do not violate laws passed by the HH Systems Congress.

Suhlsta’s Chosen

This is a loosely organized group of those touched by the homosapiens’ stellar patron Suhlsta. They use their powers to further their patron’s agenda in the galaxy at large, with hubs in most systems of the empire. Once a century the most powerful of Suhlsta’s Chosen gather together, and through a combined use of their power, allow Suhlsta to select their new leader. There is never any dissent about the decision, and those not chosen go away knowing their patron has different designs for them.

HH President

This is an elected office held for 50 year terms, with a maximum of two consecutive terms, though once out of office for a full term a leader can once more run for office.

Human stats

Humans are among the most diverse species in the galaxy, with no two seemingly the same. Humans may select any two separate Abilities to increase by 1, any one ability skill as their species ability skill, and any one background as their species background.

Nimlothean System

Stellar Patron

Nimlothean

Description

Nimlothean first revealed itself to the Ilchari trees, long in the forgotten past. Eventually the fruit of the Ilchari trees gained the same sentience, though at a much lower level than the trees that bore them. Nimlothean encourages its followers to grow in tune with the universe. The followers of Nimlothean are nearly always peaceful and thoughtful beings, taking the concept of growth to mean both internal and external growth.

Sentient Population

43 billion, mostly Ilchari.

System Description

Nimlothean has seven planets, two of which have life. Ilchari trees have been found to growing in the vacuum of space where they generate a breathable atmosphere around them while also warding off radiation. Many moons and asteroids have forests growing on their surfaces.

Planets

Vock|Echorio|Ilchoriall|Duriol|Kandiel|Ostio|Coragolyn

Gravity Rank

2|5|3|3|5|4|5

Planet 1. Vock

Vock is the closest planet to the star Nimlothean. Its atmosphere is poisonous to nearly all sentients and it reaches temperatures able to melt metals even at night. Many Ilchari research forests orbit this planet, while drones designed for extreme conditions to mine rare mineral compounds operate at the surface level of the planet.

Moons

0

Planet 2. Echorio

Echorio is a massive planet covered in a boiling ocean. The ocean itself is heavy with sulfur, giving the boiling sea a sickly yellow color, matched by the faded yellow clouds and rains that cover the planet. Several research forests orbit the planet, but nothing of any appreciable commercial value has been found on the surface of the planet.

Moons

0

Planet 3. Ilchoriall

Ilchoriall is the homeworld of the Ilchari. It is on this terrestrial planet that the trees first evolved, and their fruit in turn gained sentience. While nearly 20 billion sentients live on or above the medium sized planet, there is no sense of crowding. Space is used efficiently as well as beautifully, and the natural world is taken into account in all things. Ilchari forests exist in all environments, both on land and below sea, and now even in the skies above the planet. The Ilchari fruit have become galactically known as peacemakers, wise counselors, and ardent warriors when given no other choice. Known across the galaxy, they are the leaders of the Endless War against Oagan and the Korruk.

Moons

Moon 1. Aerile

Aerile is the smallest moon of Ilchoriall. It is roughly 200 kilometers in diameter, and is furthest from the planet. Aerile spins counter to the rotation of Ilchoriall.

Moon 2. Agora

Ilchoriall’s largest moon, nearly 1,000 kilometers in diameter, is also its closest moon. Agora spins with the rotation of the planet.

Moon 3. Akastra

The middle moon of the planet, Akastra was found to have an Incipient structure on its surface. Quaakk’Rii scientists have been working to unlock its secrets for longer than a millennium, yet no one seems to understand what the device does.

Planet 4. Duriol

Duriol is a desert planet that has had much of its surface terraformed by growing Ilchari forests. A planet that was once a barren place with no life now has seasons with regular rain and lush growing vegetation, and the Ilchari have even introduced animal life to the planet to fully represent all elements of nature to the biome.

Moons

0

Planet 5. Kandiel

Kandiel is a massive gas giant. There are multiple floating Ilchari Forrests in orbit to take advantage of resources that can be easily mined from the gasses of Kandiel.

Moons

Moon 1. Loa

Largely a frozen body, Loa has several settler forests on its surface, including a few small isolationist factions.

Moon 2. Keriel

A small rocky moon with little of interest on its surface.

Moon 3. Corvul

While this moon is unremarkable in and of itself, it’s rotation around Kandiel is aligned perfectly with the rotation of the planet, always in the same place day or night from that location.

Planet 6. Ostio

Ostio is a massive rocky body with a dense helium atmosphere. Because it is uncomfortable for native Ilchari trees and fruit alike, the planet has never been settled, though several research forests and fleet building platforms orbit the planet.

Moons

Moon 1. Ondus

Ondus is the headquarters of the Ilchari Defense Force (IDF). From this seat of power, they direct more than a trillion sentients at once with their collaborators in the Endless War. Orbital space around the large moon is entirely restricted, with constant patrols by Ilchari fleets.

Planet 7. Coragolyn

This is another massive gas giant. Coragolyn hosts many commercial mining operations as well as orbital stations.

Moons

Moon 1. Rhadlil

This moon is owned by the Ilchari Star Forest, and is the growth site of the finest of Ilchari ships.

SPECIES

Ilchari

Size

Tree: Up to five hundred feet tall. Fruit: 1.5 to 1.8 meters in height.

Home Star System

Nimlothean

Home Planet

Ilchoriall

Natural Environment

Ilchari trees can grow and bear fruit in verdant lands, deserts, arctic conditions, underwater, and even in space. As such, their fruit is hardy and can survive in many places.

Ability Increases

Judgement, Agility

Sensory Abilities

Ilchari fruit can detect the location and distance of the nearest Ilchari tree to them. While the fruit is in contact with the tree, that fruit has its consciousness merged with the tree and every other tree and fruit in contact all throughout the universe. Ilchari fruit do not breathe.

Species Ability Skill

Arboreal – Politics, Arctic – Insight, Desert – Survival, Ocean – Athletics, Star – Piloting

Species Background

Arboreal – Exceptional Skill (Politics), Arctic – Companion, Desert – Star Chosen, Ocean – Mentor, Star – Affiliation

Species Physical Description

Ilchari fruit are slender sentients with two arms, a tail, and a multifaceted central vision bulb. They have long slender leaves that descend behind their body. Ilchari fruit are born with five seeds inside of their torso in a pouch they can access with some effort. The species reproduces when a fruit selects a location to plant one of its seeds.

Species Psychological Description

The Ilchari, both fruit and tree, are generally content to wait, think, and reflect long before taking action. They are peaceful often to a fault, viewing conflict as an unproductive environment. But, when pushed to conflict the Ilchari are brave and unflinching. A determined Ilchari fruit can spend a millennium plotting, for longevity is not new to the fruit as it is to many species, such as the humans, who’s oldest citizen nearing five hundred would still be viewed as young in Ilchari society. Thus, like the trees from which they come, Ilchari take the long view of life in the universe.

Species History

When most people refer to the Ilchari, they are usually referring to the mobile Ilchari Fruit from the Ilchari Trees. The history of the Ilchari species dates back hundreds of thousands of years, but only in the last ten thousand have they advanced technologically. Prior to ten thousand years ago, they had no written language and no sense of time. In truth, Nimlothean has awakened the Trees, with the Fruit merely gaining the benefit.

The first Ilchari were the Arboreal. They lived in harmony with their forests, but eventually an Ilchari fruit nurtured one of its five sacred seeds in a desert, and there a new form of Ilchari Tree grew, giving form to a new Ilchari fruit.

During some unknown ocean voyage, an Ilchari seed found its way into the depths and became nurtured, leading to an ocean born Ilchari Tree and Fruit.

The trees themselves create Bose Einstein condensates within them and their seeds, connecting all of the trees on a subatomic level that allows for instantaneous communication between them in a hive mind where each of the tree types have their own smaller collective within the over mind. The Ilchari Fruit can feel this same connection whenever it comes into physical contact with an Ilchari Tree of any type, even if not of the type they are born from.

Life was simple and easy for the Ilchari until the invention of writing. In the creation of this external record of the universe, the Ilchari Fruit slowly drifted away from the Ilchari trees. While working in concert with nature, the fruit created spacecraft, only to discover that the seeds they raised in space became yet another type of Ilchari Tree, and one that was suited to space travel.

When the Quaakk’Rii found them twenty five hundred years ago, they had colonized two dozen surrounding star systems. They took the deal the Quaakk’rii offered of immortality and technology in exchange for first access to Incipient technology.

With such overwhelming success from their first attempts, they and their trees spread out across thousands of systems. They discovered other empires and civilizations, and avoided settlements in disputed territory. 

To help settle trade disputes within and without the Ilchari Empire, the Ilchari Trade Commission was established. While designed to keep the priorities of the species first and foremost, they understand the need to assist developing systems and are therefore often deal generously with less fortunate neighbors.

Seeing that there were other spacefaring species, a new interstellar military force was proposed and the Ilchari Defense Force was established. They signed an exclusive deal with the Ilchari Starforest Corp, and got the finest equipment decades before it made it down to the civilian market. The troops were those who understood the threat that the outside galaxy posed, and saw themselves as the guardians at the gate should danger ever arise.

It was on Antesriel that everything changed for the Ilchari. A world with a quarter forest and mostly desert, the Ilchari trees had all taken their desert forms. Nearly 2 billion of the fruit made their home on Antesriel, located on the farthest reaches of the Ilchari Empire. After less than three hundred years of population, invaders struck.

The Korruk, led by a seemingly immortal Gravimancer Warrior named Oagan, landed kilometer-high spikes into the ground, aiming first for heavily populated areas. Then, from these spikes ground and air forces flooded out and mercilessly conquered the planet. Antesriel was given to notice, no warning, no chance to surrender.

The Ilchari were stunned by these actions, and within three days war was declared and a liberation force was established. For a full ten years the elves fought unsuccessfully to free Antesriel from the Koruk.

It was during this time the Kean’ith Dunetreader came into great prominence. A native of Antesriel, he fought the Koruk and led the insurrection during the 10 year battle for his home. A warrior who heeds and uses the powers granted it by Nimlothean, he seared the Korruk by the thousands.

After ten years, it seemed Oagan grew tired of the war, though he never seemed to be running low on troops, ships, or supplies to waste against the superior Ilchari forces. He issued a command to his forces on Antesriel: “Kill all sentients. Burn every tree.” That day every person still in a city, or already enslaved, was slaughtered by Oagan’s forces. Then, to further wound the species, they systematically cut down every Ilchari tree on the planet. It was a scorched planet policy.

The remaining Ilchari forces on the planet left, and Kean’ith was inconsolable. The Ilchari Empire became obsessed with what to do, and a military draft was issued. Upon reaching the age of 50, every individual must serve half of each century in the military divided up into 5 year tours of duty. The buildup that had begun with the Battle for Antesriel had now become a battle against an implacable foe. It was decided that the commanders of the Ilchari Defense Force would be given a seat at the governing table during this time of war.

Kean’ith spent the next two decades wandering the empire. He could find no Ilchari tree that felt like the ones of his homeland, as young as they were. He could find no desert that felt the same beneath his feet, no forest that looked as pure as through the blue sun of Antesriel. Finally, he reenlisted, determined to regain his homeland.

During this time, the Ilchari formed a federation with a number of other galactic civilizations the Korruk had been fighting an ongoing war with on different fronts in the galaxy, some of which had been fighting the Korruk for more than a thousand years. Known to some of the loosely aligned civilizations as the Endless War, this new council dubbed itself the Convention for the Safety of Sentients, and soon there was another potent galactic force, this one with the purpose of stalling and maybe one day fighting back the Korruk forces.

Excited at the prospect of the Hero of Antesriel, an individual credited with saving tens of millions of lives, joining their ranks the military asked him if he would like a command. Kean’ith said he wanted a force to seek out the Koruk enemy and fight them at their weak points. 

For the next hundred years, Kean’ith and his forces scouted the outer edges of the Koruk Empire and despaired at what they found. They found massive numbers of ships and Koruk, yet no manufacturing base for their development. They found many conquered peoples, and began to get a sense of just how large this enemy was.

None of the slaves Kean’ith was able to free were able to tell him where the Korruk forces came from originally. All they knew was that the giant black spikes fell from the sky and out poured their conquerors. Each conquered planet still bore those same offensive platforms, there to monitor and defend the planet from threats internal or external.

Through bravery in the field, wisdom in the heat of battle, and countless other heroic acts, Kean’ith was named Grand Admiral of the military forces. With the entire military at his disposal, he began to make plans for a major strike against the Koruk.

Realizing this would require massive public support, his advisers convinced him to run for Patrician. While no military officer had ever run for the position, Kean’ith easily won due to his connection both to the Stellar and the military, as well as his keen sense of people.

Once elected, they began their propaganda machine to inspire the people, with signs saying ‘Remember Antesriel!’ becoming commonplace. Memorials were held to remember those trees and fruit lost in that conflict. Soldiers were staying on for extra deployments, feeling the need to protect their people from the Korruk threat.

Then, before the Ilchari could launch their offensive two of their neighbors, allies, begged them for help. The Koruk had been sighted with a preparatory force for invasion in both sectors.

Without hesitation, the Ilchari Defense Force launched into full support. Fleets arrived to do battle with the Koruk. When the Koruk arrived at the planets ready to conquer, they found them both protected by a new shield technology the Ilchari had developed. Unable to penetrate them with their spike landers, they were forced to fight the battle in space.

For days the skies over those planets burned with the hulls of carriers and dreadnaughts, starfighters exploding across the sky like shooting stars. For every Ilchari that was lost, one hundred Koruk were slain. The invading force fought to the very last ship, never once offering a moment of hesitation or the hint of surrender. 

The Ilchari took their victory to heart, and prepared a massive assault for Antesriel. Keannith was determined to lead the charge himself. They spent a decade planning their attack, but weeks before the assault was to begin the Koruk again attacked the Ilchari, this time a planet known as Auredel, a pastoral planet. While the planet shields were able to be deployed, several of their spikes were able to make it through and a brutal battle took place on the surface.

Meanwhile, this force was much larger than the ones that had come for the allies of the Ilchari. For almost two years, the Ilchari fought forces that just kept coming. Finally, they stopped, and the exhausted forces were able to declare a half-hearted victory.

Since then. Kean’ith has maintained his position for a second term as Patrician, as well as continuing in his role as Grand Admiral of the Ilchari Defense Force. 

The modern government of the Ilchari is part civilian, part Stellar Patron, and part military controlled. Each citizen is permitted a single vote on local, regional, planetary, and sector governance. From those elected officials, a final Senate is established where they make the majority of legislative decisions for the empire. This civilian government is surprisingly nimble and adaptive to its people’s need, freedom being amongst the highest priorities for the elves.

The Sage Council, working alongside the Senate, is made up of the wisest and most powerful Gravimancers, Stellar Empowered, and Quantists from throughout the empire. Their use of their respective talents have been a potent force on the galactic war front. Until the war broke out, they were often hesitant to get too involved in the affairs of the empire, for fear of being seen as manipulating it to their ends. Now, they have no fears about espousing their ideas on unimaginable infused technological weapons that could destroy entire planets in their efforts to fight the Koruk.

The Imperium, the Ilchari military council, has been led by Grand Admiral Keanith for more than a century. While their original purpose during the expansion era was to protect Ilchari interests, the Ilchari Defense Force has grown into a much more robust entity, able to handle diplomatic as well as military engagements. Operating with groups of councils throughout its hierarchy, advancement is purely through merit and ability, never through connections or influence. Only Treetenders are free from the mandatory military service.

Religiously, the Ilchari worship Nimlothean as the savior and guide of their people. The Treetenders hold daily services at the feet of the great trees where everyone touches the tree and they commune together. For important events, this will be taking place simultaneously throughout their empire, each fruit feeling and experiencing the direct level of communion with each other, the trees, and Nimlothean. A great Tree Tender will guide billions of members of the species through a movement of transcendence, hours passing during these rituals in silence around the creatures’ bodies.

With the advent of automation, most Ilchari are able to pursue their intellectual side without the need for basic survival. A system of universal basic income was instituted early on once in-system spaceflight was reliable enough to mine the massive quantities of resources floating in space. Since then, every citizen is guaranteed a very generous stipend, which goes up substantially during military service. As such, things like homelessness and poverty have all but been eliminated. Overall, the populace is surprisingly free and joyful for a people who have been at war for more than a century.

Currently, the entire empire is once more gearing up to retake Antesriel. Kean’ith dreams of one day returning to his homeland, and replanting Ilchari trees there to memorialize those who fell to the Koruk menace. Seeking allies far and wide this time, the Ilchari people hope to have a broad coalition of support for their war effort before attempting what they’ve spent a decade and failed at in the past.

 Allies

Ansaig, Oru’nee, Quaak’Rii

Enemies

The Korruk

Affiliations

Star Forest Collective

This is a semi-nationalized starship manufacturer known galaxy-wide for the quality of their products. Based in the Ilchari Empire, its leadership and researchers come from all over the galaxy, seeking to work in the most high tech conditions and with the most cutting edge systems ever seen.

Ilchari Exploration Federation

This is a government funded organization seeking out systems for habitation, civilizations for first contact, and any information that may be of use to the Ilchari Collective. Many races join the Ilchari Exploration Federation for the chance to see new and unusual places and sentients. A full fifty percent of the Ilchari Exploration Federation’s ranks come from non-Ilchari species.

Ilchari Trade Assembly

A collective of the heads of state-run companies, private corporations, and elected officials, the Ilchari Trade Assembly concerns itself only with inter-system and -sector trade. Smaller trade deals are handled by those living within their territories.

Ilchari Ministry

Once every ten years, Ilchari Elves all spend a few moments throughout the day sensing the rest of their species’ collectives. Through a process of emotional selection, the Ilchari choose their leaders based on true merit. The process thus far has been perfect for creating responsible, respectful, and compassionate leaders. Then, every fifty years, the people perform the same process to elect a Patrician.

Ilchari Defense Force

Upon reaching their 100th birthday, each Ilchari must join the military, serving in 5 year deployments, until they have served a full 50 years out of every century. Many Ilchari serve more than the minimum requirement, seeing it as their civic duty.

The Ilchari Tree Tenders

This is a caste of the Ilchari who spend their time near the Ilchari Trees, guiding communion with them and with Nimlothean. Their ranks are exclusively Ilchari, for other species do not have their connection to the trees. Tree Tenders are empowered by their Stellar Patron, Nimlothean.

 

 

Neo’Nic System

Stellar Patron

The Haze

Description

The Haze is a massive atmosphere of glittering microscopic sentient dust that covers the surface of their sun without succumbing to the heat. The Haze is able to regularly communicate with the Oru’Nee through fluctuations of color and intensity, and does so on a semi-regular basis. The Haze has preached a concept known as the Inoculation Against Hate, which has been adopted almost universally by the Oru’Nee.

Sentient Population

Calculating the population of Oru’nee is a difficult prospect, as each individual cloud is a colony of billions of sentient bacteria. Currently, the Oru’Nee number roughly 25 billion separate clouds in their own system, while the number of individual bacteria is potentially unknowable.

 System Description

The Neo’Nic system consists of a trio of gas giants all revolving around the red giant star of the Haze. The Oru’nee homeworld Aen’Ora is second from the stars, and possesses a large moon named Rad’Pox which is often used as a spaceport of alien species.

Planets

Hel’Mydia/Aen’Ora/Xen’Enza

Gravity Rank

5/5/5

Planet 1. Hel’Mydia

The closest planet in the Neo’Nic system to the Haze, Hel’Mydia is a massive carbon dioxide giant with clouds of sulfuric acid that could engulf entire planets. With storms that rage centuries appearing and disappearing randomly, Hel’Mydia is a difficult prospect for colonization even by the hardiest of sapient species. Triumph Cloud Dynamics, an Oru’Nee corporation, has created a tidally locked space station known as the Vent in the shadow of Hel’Mydia for the express purpose of harvesting the sulfuric acid and carbon dioxide for industrial use.

Moons

0

Planet 2. Aen’Ora

The homeworld of the Oru’Nee, Aen’Ora is a gas giant with the rare composition of nitrogen and oxygen, making it a breathable world for a wide swath of alien races. Oru’Nee typically live in massive super clusters known as Storms, which initially lead scientists to miscalculate the size of a single colony of bacteria. Border lines are fluid and permeable, as there are few solid structures with which to measure them against. Jet streams and other atmospheric phenomena ranging from snow to hurricanes do regularly occur on Aen’Ora, though such forces of weather are far less intimidating to the Oru’Nee, who typically view them as quaint distractions. The largest solid structure in the Aen’Ora sky is known as the Aen’Oran Galactic Hub, a massive floating city where aliens transport goods from all over the galaxy after they’ve gone through customs in Rad’Pox.

Moons

Moon 1. Rad’Pox

An airless, tidally locked chunk of nickel caught in the gravitational pull of Aen’Ora, Rad’Pox would hold little appeal outside of some light mining in nearly any other system. In the Neo’Nic system however, solid ground is at a premium, and with an entire galaxy to trade with Rad’Pox is extremely valuable. With an entire hemisphere covered with a super city, the Aen’Oran government (in conjunction with several other races including the Ilchari, the Ansaig, and the Dioscipula) have been working for centuries to slowly but surely terraform the sun facing side of the moon. There are even rumors that experiments have been performed to see if Rad’Pox’s tidal lock could be changed to a more traditional rotation, but the sheer cost of such an undertaking makes these rumors far-fetched at best. What is significantly less far-fetched is the idea that the Oru’Nee’s large presence in the galaxy’s carbon market will ensure that this terraforming project will eventually be seen to its completion.

Planet 3. Xen’Enza

An arsine gas giant on the far end of the Neo’Nic system, this vaguely purple planet is not a traditionally habitable biome for most creatures, especially given the high levels of acid and arsenic that make up the planet’s atmosphere in addition to its low temperature. Upon further examination however, xenobiologists have discovered a myriad of arsine-based life that calls Xen’Enza hostile environment home. While an appealing subject of study, the cataloging of such life has been a slow-going process, for the top of the proverbial food chain is a race of massive creatures known to the Oru’Nee as the Breath Takers. Ranging up to a kilometer in size, the Breath Takers are perhaps some of the largest lifeforms cataloged in the galaxy, and they are immensely territorial. While the Breath Takers are filter feeds, their massive size and array of biological defenses are enough to rival the dreadnoughts of other species. Attempts at pacification or communication made with the Breath Takers are continuous, but as of yet they have not been fruitful.

Moons

0

Species

Oru’Nee

Size

Individual Oru’Nee bacteria are microscopic, while adult colonies of them typically congregate in clouds between 1 and 1.5 meters in diameter.

Home Star System

Neo’Nic

Home Planet

Aen’Ora

Natural Environment

Oru’Nee thrive in environments that are rich with nitrogen and oxygen, putting them on par with much of the galaxy’s sapient life. Their threshold of temperature extremes that they can endure are slightly greater than many species, but not by much.

Ability Increases

Judgement, Presence

Sensory Abilities

Oru’ Nee expand and contract rapidly when lying, a fact that is well known throughout the galaxy. This tell has greatly influenced how the greater galaxy views the Oru’Nee.

Species Ability Skill

Persuade

Species Background

Companion

Species Physical Description

Oru’Nee typically resemble smokey clouds of sparkling gas that possess a thin, permeable membrane. The exact color of the clouds and nature of the sparkles varies depending on which Storm the Oru’Nee hails from, as well as where the Oru’Nee in question was “born.”

Species Psychological Description

Renown for their eloquence and persuasive nature, Oru’Nee are an extremely introspective and intellectual race of sentient creatures. With such little substantial biomass in their anatomy in conjunction with their tight-knit communities, Oru’Nee are extremely social creatures. These social interactions are almost always colored by the fact that Oru’Nee are such legendarily bad liars that the Oru’Nee have become diligently truthful as a race, almost to a point of pride. While this does breed a general air of trustworthiness in regards to aliens’ reaction to the Oru’Nee, many species also go out of their way to avoid telling them secrets as a result.

Species History

The Oru’Nee were initially brought into the galactic scene by complete accident; a human-owned gas mining company known as Fairweather Industries took atmosphere samples of Aen’Ora for research, inadvertently kidnapping several Oru’Nee in the process. The scientists in charge of examining the samples quickly realized the sapient nature of the Oru’Nee, and halted mining in the hopes of stopping an interspecies incident. Shepherds of the Ansaig Empire were eventually brought in and have helped smooth things over with the Oru’Nee, facilitating them receiving the Back-Up and bringing them into a more active spot on the galactic stage. Throughout the centuries, the Oru’Nee’s truthful and persuasive nature has carved a niche in the galactic communities, making them valued advisors, diplomats, and business intermediaries. That is not to say that Oru’Nee are not capable of violence, for in great enough numbers the Oru’Nee have been know to be able to manipulate the very atmosphere of a planet and weaponize it, creating violent weather phenomena capable of decisively winning a battle. Such moments are blessedly rare in the Oru’Nee’s history, as such an undertaking is often as lethal to the Oru’Nee as it is to their enemies. It is because of this lethality that the Oru’Nee prefer to engage in diplomacy or, when all else fails, economic warfare.

The Oru’Nee government is difficult for outsiders to parse, partially because it’s very hard for aliens to see where one Oru’Nee ends and another begins. Typically, representatives from each Storm form what is known among the Oru’Nee as the Swirl; a dense, multifaceted cloud wherein each member debates the others on certain issues. Since the Oru’Nee reproduce through asexual division, members of the Swirl tend to be fairly young as they have the longest memory chain from there parents. Once a consensus is reached the Oru’Nee Diplomatic Cloud is typically contacted, along with other relevant parties about the policy changes, which are carried out accordingly.

Affiliations

Fairweather Industries

Taking what could have been a PR nightmare and turning it into a lucrative business deal isn’t Fairweather Industries main claim to fame, but it is certainly one of the more memorable moments in the company’s history. With a branch office located on Rad’Pox, Fairweather Industries heads up the human representation on the terraforming effort of the Aen’Oran moon.

The Oru’Nee Diplomatic Cloud

Perhaps the most active political body of the Oru’Nee prevalent in the galaxy, the Oru’Nee Diplomatic Cloud has acted as intermediaries for dozens of alien races all while doing their best to pursue the interests of the Aen’Oran people. The rigorous training and high standards of the Oru’Nee Diplomatic Cloud are legendary, and are said to have been equivalent to the training of elite commandos of other races.

Ringmaster Rustle’s Celestial Combat Circus

On the rare occasion that the ramp freighter fleet of the galaxy’s most famous Dioscipula docks at Rad’Pox, locals are typically overjoyed at the prospect of entertainment on such a grand scale. While generally welcomed in Oru’Nee airspace, Ringmaster Rustle has been “greatly encouraged” to check all fireworks with the authorities in the wake and a massive, violent display dubbed only as “The Incident.”

The Shepherds

Representative of the Ansaig Empire, the Shepherds typically have a small but substantial presence of Rad’Pox as a way of supplementing any military needs the Oru’Nee might have. With a shared interest in diplomatic pursuits, the Shepherds have been known to cross-train under instructions from the Oru’Nee Diplomatic Cloud, even going so far as to recruit from their numbers. The overlap between these two groups has helped foster a longstanding relationship between the two species.

Triumph Cloud Dynamics

An economic juggernaut in the galaxy’s noble gas trade, Triumph Cloud Dynamics has funneled enough liquid assets into Oru’Nee space to make them very, very wealthy. While the Oru’Nee are far from materialists, having such prosperity affords them the luxury of waging economic warfare on their enemies as opposed to physical confrontation. Being able to outsmart and outspend an enemy is seen as a more “civilized” form of conflict amongst the Oru’Nee, and has been able to loan some credence to their famed diplomatic pursuits.

Oru’Nee stats

+1 Judgement, +1 Presence

Oru’nee cannot take ranks in Presence (Bluff), even the most advanced technologies have failed to find a way to conceal their natural tell, and the Oru’nee feel that removing it would diminish their integrity.

Species Skill: +1 Persuade

Background: +1 Companion (Valet)

 

Ixthilln System

Stellar Patron

Ixthilln

Description

Ixthilln commands its followers to know creation through creations, to study mechanisms to see the eternal mechanism.

Sentient Population

12 billion, mostly Quaakk’rii.

System Description

Ixthilln has five planets, two of which are habitable.

Planets

Ipth|Quak’Roo|Rhp’Nll|Chohg|Ris

Gravity Rank

1|3|3|5|5

Planet 1. Ipth

Ipth is a small planet that has constant volcanic eruptions and earthquakes.

Moons

0

Planet 2. Quak’roo

The home planet of the Quaakk’rii species, nonmembers are denied entry.

Moons

Moon 1. D’ump

This moon’s surface is covered by a supercomputer the Quaakk’rii have created. Only those with special access may even orbit it closely.

Planet 3. Rhp’Nil

This planet had abundant life before the Quak’rii moved in. Now, this is the location that most non-Quak’rii reside.

Moons

0

Planet 4. Chohg

This is a massive gas giant, with rings containing unknown elements. The Quak’rii guard this location closely, and attack those taking samples on sight.

Moons

0

Planet 5. Rhis

This planet is one solid incipient device. It has a massive gravity well, and a gigantic hole running from top to bottom. Its surface, including the inside, is completely smooth and impenetrable.

Moons

0

SPECIES

Quak’rii

Size

0.5 to 1 meters in height

Home Star System

Ixthilln

Home Planet

Quak’roo

Natural Environment

The species developed in rocky dry places. Now, they are most often found within technology.

Ability Increases

Intellect, Fortitude

Sensory Abilities

Quak’rii can sense any technological device within 10 meters.

Species Ability Skill

Science or Repair

Species Background

Companion AI

Species Physical Description

The Quak’rii are diminutive reptilians with large hardened scales.

Species Psychological Description

This species is obsessed with knowing. What there is to know is often immaterial, just that what they are doing involves knowing.

Species History

The Quak’rii are among the most ancient of races known in the galaxy, having a history that even they have lost somewhere in their own archives. The Quaakk’Rii are obsessed with technology, specifically how it works. Each Quaakk’Rii builds its own Personal AI during adolescence, and then has this companion throughout their journeys.

They have spread out to all sectors of known space, and members of this species run the vast majority of Back-Up locations across the galaxy. Their Stellar Patron is a being known as Ooruil, who seems to share the species’ affection for technological devices. The presence of this species is everywhere, though rarely in large numbers outside their home system of Laak’Uli. 

The Quaakk’Rii never join other species in battle or conquest, including the Eternal War. However, they are still given a seat at the galactic table due to technology they create and their fair and flawless running of the galactic Back-Up system.

Their ships and structures are smooth, with nanite doors and systems only showing when the Quaakk’Rii desire it so. Using their natural sense to detect technology, Quaakk’Rii easily navigate the featureless landscapes of their cities and ships while outsiders become easily lost without a tracking system.

Quaakk’Rii seek out any new technology, and when they come across something they are unfamiliar with they immediately attempt to gain permission to examine the object. They often prize technological items over sentient lives, provided it is sufficiently impressive enough. Anyone who has technological skills is viewed affectionately by the species as kindred spirits, and they pass the blessings of Laak’Uli upon them and their creations or repairs.

The species is divided into a caste where everyone chooses a path.

The Ragaki (Workers)

These are those Quaakk’Rii who spend their lives working to create the most advanced and dependable technology the galaxy has ever seen. Many spend decades working on a single project in the hopes that one day it will influence the galaxy to come. These Quaakk’Rii believe that through creation the problems of the galaxy can be solved.

The Rakagi (Seekers)

These Quaakk’Rii travel all over the galaxy to discover new technology, from Incipient technology to discoveries made on backwater planets. Outside of a Back-Up station or Quaakk’Rii territory, these are the most common Quaakk’Rii encountered.

The Karagi (Rulers)

This is a group of the most accomplished Quaakk’Rii, from creation to discovery, academic or field work, these are the thinkers and builders that have shaped their empire for generations. Led by a Quaakk’Rii so old it is known only by the title ‘Revered One’, she created the first Back-Up system in their history, now lost to time. A being of immense wisdom, she has discovered a sad truth of long life in that you can only focus on so much of a long life. Regardless, her council and insight have kept the Quaakk’Rii in a state of both peace and prosperity for longer than any other civilization known to galactic existence.

A massive number of star systems under the brutal control of the Korruk leader Oagan. All attempts to discover any information about the founding of Oagan’s Rule and how his advanced technologies were developed have all proven futile. Each conquered species found in the territories all share the same story: Oagan’s forces came, they were conquered and enslaved. All of their culture and history was then destroyed by the forces, fabricating new Koruk style architecture, housing, and clothing for all conquered people, who were viewed as slaves at best by their conquerors. Oagan demands strict obedience from his followers, something genetically bred into them. The only art allowed in Oagan’s Realm are sculptures of his likeness, and many of his appointed masters vie for his favor by building colossal edifices of his likeness, some stretching from the planet’s surface to beyond its atmosphere. While their forces are brutal and unrelenting, their biggest strength lies in their seemingly never-ending supply of cloned troops, vehicles, and starships. Koruk are unique among known sentient species for having no connection to any Stellar Patron. Some academics have hypothesized that Oagan committed some great atrocity against his people’s stellar patron, maybe even going so far as to kill that Stellar Patron, but there has been no concrete answers to these questions. It is not that Korruk technology is the most impressive in the galaxy, though certain elements can be. Their troops have no form of backup detectable, their ships are often lacking shields and have minimal weapons, and their strategy usually lacks any sort of higher design unless Oagan or a Sector Master is present. They win their battles through sheer numbers and overwhelming force. Mobile Space Platforms the size of small moons carry countless cloning vats and nanoassembly lines to produce a force capable of forcing a system to submit to the Korruk will. Korruk Rulmag fly into battle with no regard for their lives, genetically programmed only to follow orders for combat service. A single Korruk Throsk will charge 100 enemies with ranged weapons drawn without any hesitation if that is what their orders entailed. Their ranks have no questions, the lowest ranks barely even having individual personalities, with Korruk Throsks all identifying by their subspecies. The technology that Korruk use seems to spawn from moon sized space stations, known as Garmuk, that grow the Korruk and build their technology. Fleets of ships accompany a Garmuk to relay resources to them from asteroids, moons, planets, and any other source of materials that can be scavenged. A fully stocked Gamuk takes almost five years when cut off from supplies to stop making troops, ships, and weapons. No one has ever found a location in Korruk space where these Garmuk are built. A single one of these appearing in a sector is enough to spur the entire quadrant into action. Garmuk are fully wormhole capable, and the only ships of that size known with the capacity in the entire galaxy. Quaakk’Rii have a standing offer of one thousand years’ worth of service by their choice of clan on a project of their choice in exchange for a captured Garmuk. Even with backup, no one has made it beyond even the most periphery defences.

ANSAIG

Ovis System

Stellar Patron

Epoletn

Description

Epoletn has been a quiet influencer in the history of the Ansaig people. Said to be a weaver of song that sings sounds only one’s soul can hear, Epoletn believes in the harmonization of all sentient life in the universe. Both the Ansaig and the Quaakk’Rii believe that it was Epoletn that brought them into contact with one another, though neither are completely sure why. Epoletn is functionally a deity of mystery that encourages enlightenment through connection and interpersonal understanding. The relationship between Epoletn and the Voice is perhaps the greatest mystery of this Stellar Patron, and the one its followers still strive to solve. Adherents of Epoletn tend to possess a great deal of camaraderie and understanding of the need for society.

Sentient Population

24 billion constant Ansaig inhabitants, with 10 to 20 billion nomadically visiting the system on a regular or semi-regular basis. 4 to 8 billion miscellaneous inhabitants from various other species make their home in Ovis, with differing levels of regularity.

System Description

Ovis has three planets, the third of which is the Ansaig homeworld of Caprataur, the only naturally habitual one. A moonless world with a plains-heavy topography interspersed with freshwater oceans, Caprataur possesses a very mild climate. The only planet to possess any moons is Hircos, the farthest planet from the sun that has two moons; Bos and Sus.

Planets

Galos/Didel/Caprataur/Marso/Hircos

Gravity Rank

1/1/3/5/5

Planet 1. Galos

The closest planet to the Epoletn star, Galos is a small, tidally locked planet with no atmosphere to speak of. One of the largest infrastructural undertakings in the Ansaig Empire (and perhaps the galaxy) was the construction of the massive solar panel array that completely covers the sun facing side of Galos. Conversely, the night-side of Galos is dotted with numerous processing facilities that convert the collected solar energies into usable, transportable sources of energy. In the center of the dark side of Galos is an Ansaig monastery/colony called the Church of Tuning, where adherents to Epoletn stay in worship and meditation.

Moons

0

Planet 2. Didel

The second planet from the sun of the Ovis system, Didel is comprised mostly of zinc and copper with a thin atmosphere of krypton, giving it a greyish tan appearance. Upon entering the digital age, Didel was considered to be a godsend to the Ansaig, who quickly established numerous mining and processing colonies.

Moons

0

Planet 3. Caprataur

The seat of the Ansaig Empire and home world to the species. Caprataur is a garden world with relatively few mountains and a biome that primarily centers around the many vast stretches of rolling plains. It has an oxygen-rich atmosphere comparable to Earth’s, and a relatively mild temperature.

Moons

0

Planet 4. Marso

A gas giant and fourth planet from the Ovis star of Epoletn, Marso’s gravity has helped to deflect numerous incoming meteors and other celestial bodies that might pose a threat to the Ansaig populace of Caprataur. Numerous noble gases make up the atmosphere of Marso prompting the creation of a massive artificial space station around it. Known as Marso’s Ring, this station floats above the equator of Marso and acts as a refueling station for many of the nomadic and militarized ships that fly under the Ansaig Empire’s banner.

Moons

0

Planet 5. Hircos

The second gas giant of the Ovis system and the furthest planet from the Epoletn star, Hircos is rich in argon and little else. While small space stations have been set up to harvest resources, the planet in and of itself is of little use compared to its moons.

Moons

Moon 1. Bos

The larger of Hircos’ two moons, Bos possesses several oceans of methane along with a few continents worth of land comprised of a few varying cheap elements and alloys. Bos is sometimes used as a diplomatic stop-gap station, with several large colonies set up inland. There, incoming species that are outsiders to the Ansaig Empire are inspected and vetted before travelling further into the system.

Moon 2. Sus

Comprised primarily of sodium and iron, Sus is home to the Empire’s Horn, a massive sprawling military colony that is meant as the first line of defense for the natives of the Ovis system. The Empire’s Horn is also the main meeting place for the Shepherds of the Empire, though meetings that require all members are few and far between given how far-flung they are.

SPECIES

Ansaig

Size

Ansaig adults are a maximum of 2 meters tall, with 1.8 meters being the average.

Home Star System

Ovis

Home Planet

Caprataur

Natural Environment

Caprataur is a plain-heavy biome of mild temperature that is dotted with several fresh water oceans. As such, the Ansaig have an environmental threshold similar to humans.

Ability Increases

Agility, Judgement

Sensory Abilities

None

Species Ability Skill

Insight

Species Background

Fame

Species Physical Description

Ansaig are six-limbed mammalian creatures. Their primary humanoid torso has a pair of three fingered appendages and connects to a secondary horse-like torso possessing four hooved limbs. Their head possesses a proboscis and they have semi-hollow horns through which they can force air to communicate over long distances with one another.

Species Psychological Description

Ansaig are typically loyal, even-tempered individuals with a deeply ingrained herd mentality and strong family connections. They are known throughout the galaxy for their loyalty and honesty, which they believe are core tenets of their society.

Species History

Hailing from Caprataur, the third planet in the Ovis system, the Ansaig grew to prominence as a race of herbivores on a world where they lacked natural predators. Many scientists believe that because of this, the Ansaig’s flight instinct as well as the pain receptors in their nervous system are relatively underdeveloped in comparison to other sapient races. With the vast majority of the Ansaig’s history being relatively peaceful with sporadic instances of conflict, the Ansaig have had few instances pre-Quaakk’Rii contact to realize their martial proficiency. Upon receiving the Back-Up from the Quaakk’Rii and meeting the rest of the galaxy at large, the Ansaig have managed to use their innate understanding of group social structures to become proficient diplomats that interact on a fairly genial level with most forces in the galaxy. The universe is far from completely benevolent however, as space pirates, slavers, cultists, mercenaries, and other ne’er-do-wells initially believed the Ansaig’s kindness was their weakness; a mistake that was quickly corrected. The Ansaig possess such strong instincts of comradery and community that an attack on one of them is seen as an attack against the herd, and sometimes against the entire species. This strong sense of union within the Ansaig is quickly contrasted by their military tactics, which were developed to rely on suicide bombings and fierce, mass infantry units. More than one engagement between the Ansaig and the enemy has ended by the Ansaig throwing enough of their bodies at an enemy’s encampment that the enemy eventually runs out of ammunition.

Social creatures by their very nature, Ansaig are unique in that high-ranking members of their government and military can often be of other races. Known as the Shepherds, this group of diplomat-warriors serves at the behest of the Ansaig King, who dispatches them to far-off corners of the Ansaig Empire to oversee his or her interests. Because of the regularity with which Shepherds encounter other races, many Shepherds have made non-Ansaig aliens their wards when sufficiently impressed by their bravery and compassion. Once a ward is properly trained and vetted by the Empire, they are inducted into the ranks of the Shepherds proper, and typically serve as intermediaries between the Empire and their parent race. Some human historians liken the role to the idealized version of chivalric knights in medieval Europe, and with good reason.

To an outsider, the role of a King in Ansaig society might seem archaic bordering on tyrannical, but the truth is far more complex. With a history of cooperative nomadic travel, the herds of the ancient Ansaig forebears would travel the surface of Caprataur in a large circuit that took several dozen cycles to complete. When one herd moved in, they tended to and regrew the plant life or other resources that the previous herd had used up while feeding themselves on the crops that they had grown. Every time a herd withdrew to a different part of the nomadic circuit, the herd behind them would repeat the process, continuing for generations. But such a large cooperative logistical undertaking does take organization and planning. The first step was to create a group known as the Keepers of the Song, a collective of Ansaig singers, philosophers, and intellectuals that handle much of the logistical and spiritual needs of the Empire even to this day. The role of King (a gender-neutral title in Ansaig culture) was created by the Keepers of the Song to fulfill what was initially the role of chief diplomat between herds, though time and circumstance has extended the Kings purview to what it is today. Kings are chosen by the Keepers of the Song, who vote on candidates put forth by the varying herds of their species. Once a King is chosen the Keepers of the Song lead all inhabitants of Caprataur in the Ballad of the Herd, a holy song that signifies the coronation of the new King. At several points in history, Shepherds from alien races have been put forth as candidates for the role of the King of the Ansaig Empire. While none have been chosen yet, rumors have been circulated that the votes have been incredibly close on more than one occasion, and that such an event might happen sooner or later. Several members of the Keepers of the Song have been non-Ansaig over the centuries, indicating that the possibility of an alien King is not far out of reach.

Affiliations

Keepers of the Song

A combination of sages, mystics, inventors, and other great minds of the Empire that are charged with the spiritual growth and logistical safekeeping of the Empire’s citizenry. Members are often put forward by herds after accomplishing great deeds or breakthroughs in their chosen fields.

The Shepherds

Elite diplomatic warriors that act as the King’s hand in the more far-flung reaches of the Empire. Non-Ansaig Shepherds appear regularly within the ranks of the Shepherds, as do mages and psions.

Ringmaster Rustle’s Celestial Combat Circus

Ringmaster Rustle’s Celestial Combat Circus is a motley armada of ships of every conceivable make and model that roam the galaxy as a sort of Robin Hood-style band of entertainers, vigilantes, and first responders. While not an officially sanctioned aspect of the Ansaig society (or most other political entities for that matter), Ringmaster Rustle’s Celestial Combat Circus regularly travels through Empire space and stops at Ansaig settlements to offer both entertainment as well as military/humanitarian aid when it is needed. Generally seen as a benevolent force, Ringmaster Rustle has something of a “soft” lifetime ban from ever setting foot on Caprataur after he accidently spored so hard on an island that it had to be quarantined.

Ansaig stats

+1 Agility, +1 Judgement

Ansaig have no special abilities or senses.

Species Skill: +1 Insight

Background: +1 Fame

DIOSCIPULA

Pantthas System

Stellar Patron

Naemus

Description

Given the divisive opinions on the Dioscipula, it’s fair to say that Naemus is viewed with fairly critical lenses by the rest of the galaxy. While some describe her as a matronly, nurturing mother figure whose love for her children far exceeded her common sense, others seen her as a senile old crone that has spread her borderline virulent crop of carnivores throughout all of space. To their credit, the Dioscipula are cognizant enough of Naemus’ contribution to their species that she was the first non-Dioscipulan lifeform that they classified as something other than food or materials; Naemus in the Dioscipulan tongue is known as Alm (mother). Pantthas is said to mean “Mother Garden” in Dioscipulan, although it has also been known to translate to “First Buffet.”

Sentient Population

While the Pantthas System is technically home to several trillion Dioscipula, a large portion of that number consists of sapling Dioscipula that never reach maturity due to the incredibly harsh environments present in the system as well as a culture-wide disinterest in their well-being. Solid numbers are difficult to calculate, but most experts believe that between 60 and 100 billion Dioscipula occupy the system at any given moment. The number of alien races present in the system at any given time is incredibly low and tends never to get higher than a few million, nearly all of whom are just passing through on business.

System Description

The late great human explorer Nigel Pennyweather once described the Pantthas System as “seven planets of sheer hell, each more banana-shoes crazy dangerous than the last. It’s one saving grace is the last planet in the bunch, Pink Valley.” Nigel was later killed by an extremely addictive and lethal neuro-toxin produced by the local flora of Pink Valley.

Planets

Too Hot/Good Home/Bad Water/Grave of Mouths/Bad Time/Cold Place/Pink Valley

Gravity Rank

2/3/1/4/4/4/3

Planet 1. Too Hot

The planet closest to the Naemus star is perhaps the best example of the extremely literal naming convention of the Dioscipula, as the small planet known as Too Hot is just that; too hot for life to survive on its surface. “It’s the darndest thing,” said Nigel Pennyweather Jr. during an interview. “The entire planet is full of aluminum, cobalt, sodium, selenium, and even silicon, all of which plants love! You’d think the Dioscipula would be trying to mine the damn thing, but it’s basically untouched. My guess? It probably has something to do with the fact that ‘Too Hot’ also means ‘seed’ in Dioscipulan. Wouldn’t want to be around when that thing blooms!”

Moons

0

Planet 2. Good Home

In the final book he penned before dying, Nigel Pennyweather Sr. had this to say about the Dioscipulan homeworld of Good Home; “I don’t know if anyone has ever explained the difference between irony and false advertisement to those little leafy idiots, but that world is proof that somebody needs to! In all my years I have never seen a more aggressive, lethal biome anywhere else in the galaxy. It’s like someone wrapped a nightmare jungle around a rock and called it a world! Everything on Good Home wants to kill you, eat you, and defecate you… and if you’re luckier than my interns, they’ll do it in that order.”

Moons

0

Planet 3. Bad Water

Described by a former intern of Nigel Pennyweather Jr. as, “a planet-wide soup made out of trauma and explorer tears,” Bad Water is a world entirely covered by a saltwater ocean with a toxic algae bloom on its entire surface. Scientists theorize that further beneath the waves lies even more vicious plant-life, including a mythic subspecies of underwater Dioscipula cut off from the rest of the galaxy. Whatever the truth is, no excursions that have braved the depths of Bad Water have ever come back to share it with the galaxy. In a universe where the Back-Up exists, that has some truly chilling implications.

Moons

0

Planet 4. Grave of Mouths

The first example of the Dioscipulan’s ability to single-handedly alter an ecosystem, Grave of Mouths was once a healthy garden world with a tragically gentle biome. When Dioscipulan spores eventually found their way to its surface, the ravenous plant creatures stripped the world bare in what archeologists believe took mere months. Now, all that remains of the world are fossilized Dioscipula remains and a thin atmosphere, as well as a handful of ruins from whatever pre-Back-Up race once dwelled there. When asked in an interview, Nigel Pennyweather III said, “There’s a lot of things in Pantthas that’re trying to kill you, but whatever is on that planet might be the only thing in that system that is actually angry. I don’t care if you’re a pirate or smuggler trying to avoid the authorities; find somewhere else to hide because if you try to lay low on Grave of Mouths you aren’t coming back.”

Moons

0

Planet 5. Bad Time

A burning volcanic planet with a dense, toxic atmosphere of krypton, Bad Time has remained relatively untouched by the Dioscipula, who find little motivation at the prospect of enduring the heat while mining it for resources. In his most recent travel journal, Nigel Pennyweather Sr. said of Bad Time, “a high gravity, volcanic, toxic wasteland isn’t exactly a walk in the park for most people, but seeing as it’s the only planet in the system lacking any life, it might also be the safest.” Several extra-system corporations have set up automated work forces on the surface in exchange for shipments of incredibly cheap foodstuffs, a deal that the Dioscipula definitely feel that they got the better end of.

Moons

0

Planet 6. Cold Place

Cold Place is a densely frozen ice planet sporadically dotted with patches of coniferous forests that need relatively little light to function. With sweeping planes of ice and snow covered with an oxygen-rich atmosphere, Cold Place is an uncomfortable but viable planet for habitation. “The skiing there is pretty good. Not good enough to make up for the giant predatory snow worms, but pretty good nonetheless,” said Nigel Pennyweather IV when asked about Cold Place. 

Moons

0

Planet 7. Pink Valley

Heated by geothermal vents that feed into the planet’s carbon and oxygen heavy atmosphere, Pink Valley maintains a surprisingly warm temperature despite its distance from the sun. Due to the planet’s greenhouse effect, bioluminescent fungi and flora have been able to thrive, especially within the large, continent-wide valley to which the planet owes its namesake. Dioscipula have been known to travel to the planet, as the fungal spores and other plant-life tend to act as recreational narcotics when introduced to their unique biology.

Moons

0

SPECIES

Dioscipula

Size

While no biological size limit is known, nutritional and environmental factors tend to keep the Dioscipula between 1 and 1.5 meters in height.

Home Star System

Pantthas

Home Planet

Good Home

Natural Environment

The Dioscipula evolved in an immensely aggressive jungle biome, so their resilient plant biology allows them to survive in a fairly wide array of living conditions… provided there is enough food to sustain them.

Ability Increases

Agility, Judgement

Sensory Abilities

Dioscipula can sense all movement within ten squares of their location but are blind beyond that range. They communicate with pheromones. They have special devices that allow them to communicate with other sentient species.

Species Ability Skill

Perception

Species Background

Infamy

Species Physical Description

The Dioscipula possess a large mouth-like protrusion on a neck that lies on the top of their torso, not dissimilar to a Venus fly trap from Earth. Their central body is a large sack-like growth devoid of sex organs of any kind. They possess two large-clawed “leaves” that are roughly similar to humanoid arms, and are propelled by a pair of stumpy, stout “roots.” Their coloration typically trends toward green, though Dioscipula that have grown on other planets might take on different colors to better adapt to their environment.

Species Psychological Description

The Dioscipulan hierarchy of needs is extremely specific and focused, a fact that is reflected in their culture. The overwhelming needs to feed and propagate are at the forefront of nearly every Dioscipula’s mind, with shelter and sleep being distant tertiary concerns. Society is a very loose concept in the Dioscipula mindset, although regular exposure to beneficial non-edible lifeforms sometimes causes them to consider such creatures as allies known as “grove-mates.” Many grove-mates have been made when an alien has fed a Dioscipula regularly, not realizing that in doing so they’ve made a lifelong friend.

Species History

The Dioscipula are not the galaxy’s best recorders of history as many members of the race do not consider events unrelated to food worth noting. While they possess a few scant accounts of feasts and famines, such documents are kept merely as a way to maximize their food intake and minimize hunger. Perhaps the most well-documented bit of their history is a period known as “The Great Confusion,” as it was also an event that was thoroughly chronicled by alien races as well. When the Dioscipula’s celestial patron, Naemus, bade them to go and explore, the Dioscipula were initially unsure how to carry out such an order until a Quaakk’Rii ship landed on Good Home for emergency repairs. Once the crew was thoroughly consumed, the Dioscipula began centuries of trial-and-error testing of the Quaakk’Rii ship at the direction of Naemus eventually leading to the first Dioscipulan astronauts taking to space and beginning to explore. It was in those ensuing centuries that the Dioscipula had repeated interactions with alien life, nearly all of which ended in violence. The Great Confusion eventually ended with the gift of the Back-Up in conjunction with the advent of communication devices that helped the Dioscipula delineate the difference between sentient people and food. However, in the eyes of much of the galaxy the damage was already done, and the Dioscipula are often treated as pests or potential hazards by many in the galactic community. Their saving grace is their proficiency as mercenaries, as the quick breeding cycle of the Dioscipula means that even a solitary Dioscipula could conquer a planet given enough time. A more ambitious race might take the wealth of spoils gathered over centuries of mercenary work as a way to create an empire, but the Dioscipulans narrow focus on filling their bellies means that relatively few official settlements exist outside of their home system.

Affiliations

The Starving

A cross between religious zealots and racial purists, the Starving is a group of Dioscipula that believe that viewing other sapient races as anything but food is a mistake and a betrayal of the mandate of Naemus to spread out among the stars. The Starving have been known to attack isolated settlements of aliens for food, torturing them in truly horrible ways before consuming them. Due to how much they contribute to the poor image of the Dioscipula and by proxy how much harder they make it for them to acquire food, the rest of the Dioscipula view this group with fierce disdain. Their one saving grace is that they often target the Korruk, who they see as competition for “the feast of the galaxy.”

The Pennyweather Estate

Founded by the descendants of the legendary human explorer Nigel Pennyweather, the Pennyweather Estate is an organization of alien biologists, explorers, xenologists, and other academics dedicated to cataloging and studying the vast array of life in the Pantthas system. Due to the truly staggering amounts of death that its members experience, the Pennyweather Estate has also been networking with private prisons throughout the galaxy, trading dangerous missions for reduced sentences.

Ringmaster Rustle’s Celestial Combat Circus

A bizarrely motivated and organized Dioscipula, Rustle is the leader of a patchwork fleet of mismatched ships piloted by a myriad of different species and beings united under his bizarre banner. Technically a mercenary guild, the Celestial Combat Circus functions as equal parts vigilante network, relief effort, charitable organization, and entertainment company. This strange Venn diagram of different skills has made Rustle perhaps one of the most respected Dioscipula in the galaxy, and in many ways their unofficial ambassador.

Dioscipula stats

+1 Agility, +1 Judgement

Dioscipula can sense all movement within ten squares of their location but are blind beyond that range. They communicate with pheromones. They have special devices that allow them to communicate with other sentient species.

Species Skill: +1 Perception

 

Background: +1 Infamy

HUMANS

Sol System

Stellar Patron

Suhlsta

Description

Suhlsta guides its followers to expand and colonize across the galaxy anywhere it’s light has touched.

Sentient Population

22 billion, mostly human.

System Description

Suhlsta has eight planets, two of which house life, though only Earth had life that made the cycle to space. The system also has a large asteroid belt, as well as several dwarf planets.

Planets

Mercury|Venus|Earth|Mars|Jupiter|Saturn|Neptune

Gravity Rank

1|2|3|3|5|5|5|5

Planet 1. Mercury

Mercury is both the closest planet to the sun as well as the smallest.

Moons

0

Planet 2. Venus

Venus is the second planet from the sun and inhospitable to most forms of life due to heat and atmospheric conditions.

Moons

0

Planet 3. Earth

Earth is a terrestrial planet and home to a species known as humans. Humans, while unified, are individually very different compared to the uniformity of character and form found throughout most species. Their planet is a combination of technology and military order. After losing territory to the Korruk, and with the threat so close, the military arm of the Human Hegemony has become the most prominent and notable force.

Moons

Moon 1. Luna

The only moon orbiting Earth, modern scholars found that it was hollow with an Incipient device of unknown purposes hidden under its surface. Many domes of various sizes exist on its surface, both government and civilian.

Planet 4. Mars

Mars was once a lifeless planet, but after hundreds of years of terraforming it is now lush and even has a small ocean.

Moons

0

Planet 5. Jupiter

Jupiter is gas giant. Mining operations have been established there to extract valuable resources from within its depths.

Moons

Moon 1. Io

Io is the densest moon in the solar system, and is extremely geologically active. No mining sites have been set up due to stability issues.

Moon 2. Europa

This frozen moon was found to have a pre-sentient species living below the surface. They have been under study since their discovery, and all outside access has been restricted.

Moon 3. Ganymede

The largest in the solar system, this moon’s surface has been scoured for resources.

Planet 6. Saturn

Saturn is another gas giant in the Sol system. Many pay great sums of money to view its rings through the windows of luxury liners. Mining operations exist both in the depths of the gas as well as throughout its rings.

Moons

0

Planet 7. Uranus

Uranus is a gas giant, but also an ice giant due to the composition of its atmosphere. Several mining operations exist extracting resources from the planet.

Moons

Moon 1. Miranda

Miranda is a small moon with an inner core of rock and an outer crust composed of accumulated ice. Ice harvesters for big projects often come to Miranda for easy and available solid H20.

Moon 2. Ariel

Ariel is a moon similar to Miranda, and another favorite location for ice traders.

Moon 3. Umbrial

This moon’s surface is pocked and cratered, and it is devoid of atmosphere.

Moon 4. Titania

Titania has almost as much ice as it does dock. Researchers discovered a liquid mantle that exists between the outer ice layer and the rocky interior created through pressure.

Moon 5. Oberon

Oberon is made up of ice and rock in a very similar manner as Titania, yet for some unknown reason it does not contain a layer of water between its ice and rock.

Planet 8. Neptune

Neptune is the final gas giant in the system. The Human Hegemony has banned access to the planet for the last 80 years, and enforces this ban with military patrols. No reason for the ban was ever given.

Moons

Moon 1. Triton

This moon has a frozen, icy surface, but below the surface is composed of rock and metal. Metals rarely found elsewhere are common on the moon, and mining operations have become sprawling.

SPECIES

Human

Size

Human adults are generally 1.2 to 1.4 meters tall.

Home Star System

Sol

Home Planet

Earth

Natural Environment

Although warm climates are where this species started, they’ve become one of the most adaptable species in the galaxy and can be found living comfortably in nearly any environment with the right breathing apparatus.

Ability Increases

Any two

Sensory Abilities

Humans have no extraordinary senses.

Species Ability Skill

Any one

Species Background

Any one

Species Physical Description

Human beings are descended from apes that lost most of their hair. They have no natural defenses, and many species marvel at the fact that their species survived so long on a planet with so many vicious predators.

Species Psychological Description

Each human is different. Astro-neurologists have spent more than a hundred years studying the complexities of the human brain. Some claim those studies went on secretly before humans were contacted.

Species History

By the end of what was the 21st century, humanity was amidst a growing crisis of climate change and global disruption, nearing a final war for the species. It was in that moment that the higher life form which resided within humanity’s home star made its presence known. It connected with humans and granted them amazing powers of healing and destruction. These first Solar Templars brought down the corruption of nation and corporation, bringing a golden age to the human race.

The higher life form, Suhlsta, taught humanity about the beings that resided in each star and how they sometimes guided their systems into the rest of the galaxy through sentient beings. During this time of growth and expansion, humanity discovered the powers of both quantum connection (using the electricity in one’s mind to influence people and technology around you), and Gravimancy, a force of presence coming from great gravitational forces like black holes, ancient entities whose mass pulls the universe in its directions.

During their first two hundred years of space exploration, humans found only one alien civilization. It was a planet that had been destroyed by warring factions from within. Humanity was saddened to know they were not alone in the galaxy through their discovery of a dead civilization. By this time the empire had become known as the Human Hegemony (HH). They had built humanoid androids and put them to use performing the most dangerous and demanding tasks their civilization had, not quite slaves but not quite having freedom. To humanoid androids, this period is known as Android Apartheid, referencing a period of deep shame to the humans from their pre-Suhlsta history, and it lasted until the humans were forced to concede their rights by outside forces.

After four hundred years, the HH encountered the Ilchari. They controlled a council of civilizations, known as the Convention for the Safety of Sentients, united in what they called the Endless War against the Korruk. They asked humanity to join them in mutual defense, but the humans did not want to take sides in the first war they encountered galactically. This was to be a terrible mistake.

Less than five hundred years after Suhlsta made its presence known, the Korruk arrived at the edge of human territory. Massive ships made landfall on their planets and poured forth an army genetically bred for war and led by a powerful Gravimancer who many whispered was eternal. The humans took severe losses during the first decades of the encounter.

Realizing they were in desperate need of the Ilchari’s help, the humans agreed to join their federation under less than optimal arrangements for the HH, and war began in earnest. The biggest concession the humans were forced to make was full citizenship and rights for all androids in their territories. A great number of humanoid androids, out of gratitude for their freedom, began serving tours in the Ilchari Defence Force like any Ilchari citizen. Some have even now achieved citizenship within the Ilchari Collective.

The Ilchari ships and troops had been fighting the Korruk for generations, and were able to stem the tide of the advance, though more than a dozen systems were lost to their control. It was a fifty year struggle to end the conflict.

Humanity began to value warfare once more, and soon were sending out long range expeditions into the furthest reaches of space seeking allies, technological advances, and the secret to the Korruk war machine.

Spanning thousands of systems, with pockets in the furthest reaches of the galaxy, the HH presents a united front for their species’ empire. Though other sentients live in their territories and are considered full citizens as required by treaty, the Hegemony has a population that is overwhelmingly homosapien. A relative newcomer to the galaxy’s affairs, the Hegemony is often looked down upon for their extreme expansionist ways. Groups with the support of the Hegemony seek out unclaimed star systems where terraforming of planets is possible, then found a colony on some lifeless rock and turn it into a paradise for humans in a matter of decades. Many sentient species view this as stifling the natural cycle of Stellar Patrons, though all accept that if a Stellar Patron truly wishes the humans gone they will do something about it… which has been hypothesized to happen with rogue solar flares burning clean a planet just after terraforming has been completed and other such star-related disasters befalling human colonies far more often than those of other species.

Affiliations

Human Hegemony Structure

The Human Hegemony is ruled by a governing council made up of the highest representatives of the HH Systems Congress, HH Trade Commission, HH Science Bureau, HH Military Command, HH Noble Houses, and the leader of Suhlsta’s Chosen. It is led by a president elected by popular vote among every citizen of the HH. This governing body makes decisions involving other civilizations and overarching domestic policy. The entire framework for their system of governance is one of elected officials serving at the pleasure of those who put them in office. Thanks to staunch anti-corruption laws dating back to the early days of Suhlsta’s revelation, there is surprisingly little corruption at the upper tiers of the HH’s governance.

Human Hegemony Systems Congress

This governing body allows each system 1 elected official per 5 billion sentients residing within its borders, or part thereof. This massive political body uses countless AI’s to move items through a voting process in a surprisingly swift manner. Each system has a similar democratic institution governing them down to the city level, with officials elected by those directly impacted by their governance. A great many humanoid androids have joined the body politic in an effort to ensure android citizens, which make up almost 20% of the HH, have a voice in their government and are never oppressed as they once were.

HH Trade Commission

This organization is half corporate board, representing all trade decisions, and half consumer board, ensuring such decisions don’t have negative impacts on consumers and citizens. Each side has twelve seats on the Commission, with lower branches at the sector and system level. The Commission has smaller versions of itself throughout every level of society down to local Commissions for small space stations.

HH Science Bureau

This is an organization that represents scientists and academics. At its pinnacle is a collection of 101 of the brightest minds in the galaxy, with no single elected leader of the body politic. The number of members vary, but every sector, system, and civilized outpost has some HH Science Bureau academics advising the local government and researching their own innovations.

HH Military Command

The HH Military Command is organized as a single military force with outposts across human territory. Sector and system commands exist in every system claimed by the HH, with further command structures based on the quantity of assets assigned to systems and sectors. Rank within HH Military Command is based entirely on merit.

HH Noble Houses

As the dust began to settle after Suhlsta’s revelation, many of the old noble houses of Earth had enormous amounts of wealth at their disposal. Collectively, they leveraged those resources for a seat at the governing table, forming a council of noble families that all trace their lineage directly back to a King or Queen in pre-Suhlsta history. Their current representative to the Hegemony’s governing council is Prince Mswati Dlamini XII of the Swaziland Systems Empire. Noble houses act as their own governing bodies within territories they’ve claimed, provided they do not violate laws passed by the HH Systems Congress.

Suhlsta’s Chosen

This is a loosely organized group of those touched by the homosapiens’ stellar patron Suhlsta. They use their powers to further their patron’s agenda in the galaxy at large, with hubs in most systems of the empire. Once a century the most powerful of Suhlsta’s Chosen gather together, and through a combined use of their power, allow Suhlsta to select their new leader. There is never any dissent about the decision, and those not chosen go away knowing their patron has different designs for them.

HH President

This is an elected office held for 50 year terms, with a maximum of two consecutive terms, though once out of office for a full term a leader can once more run for office.

Human stats

Humans are among the most diverse species in the galaxy, with no two seemingly the same. Humans may select any two separate Abilities to increase by 1, any one ability skill as their species ability skill, and any one background as their species background.

ILCHARI

Nimlothean System

Stellar Patron

Nimlothean

Description

Nimlothean first revealed itself to the Ilchari trees, long in the forgotten past. Eventually the fruit of the Ilchari trees gained the same sentience, though at a much lower level than the trees that bore them. Nimlothean encourages its followers to grow in tune with the universe. The followers of Nimlothean are nearly always peaceful and thoughtful beings, taking the concept of growth to mean both internal and external growth.

Sentient Population

43 billion, mostly Ilchari.

System Description

Nimlothean has seven planets, two of which have life. Ilchari trees have been found to growing in the vacuum of space where they generate a breathable atmosphere around them while also warding off radiation. Many moons and asteroids have forests growing on their surfaces.

Planets

Vock|Echorio|Ilchoriall|Duriol|Kandiel|Ostio|Coragolyn

Gravity Rank

2|5|3|3|5|4|5

Planet 1. Vock

Vock is the closest planet to the star Nimlothean. Its atmosphere is poisonous to nearly all sentients and it reaches temperatures able to melt metals even at night. Many Ilchari research forests orbit this planet, while drones designed for extreme conditions to mine rare mineral compounds operate at the surface level of the planet.

Moons

0

Planet 2. Echorio

Echorio is a massive planet covered in a boiling ocean. The ocean itself is heavy with sulfur, giving the boiling sea a sickly yellow color, matched by the faded yellow clouds and rains that cover the planet. Several research forests orbit the planet, but nothing of any appreciable commercial value has been found on the surface of the planet.

Moons

0

Planet 3. Ilchoriall

Ilchoriall is the homeworld of the Ilchari. It is on this terrestrial planet that the trees first evolved, and their fruit in turn gained sentience. While nearly 20 billion sentients live on or above the medium sized planet, there is no sense of crowding. Space is used efficiently as well as beautifully, and the natural world is taken into account in all things. Ilchari forests exist in all environments, both on land and below sea, and now even in the skies above the planet. The Ilchari fruit have become galactically known as peacemakers, wise counselors, and ardent warriors when given no other choice. Known across the galaxy, they are the leaders of the Endless War against Oagan and the Korruk.

Moons

Moon 1. Aerile

Aerile is the smallest moon of Ilchoriall. It is roughly 200 kilometers in diameter, and is furthest from the planet. Aerile spins counter to the rotation of Ilchoriall.

Moon 2. Agora

Ilchoriall’s largest moon, nearly 1,000 kilometers in diameter, is also its closest moon. Agora spins with the rotation of the planet.

Moon 3. Akastra

The middle moon of the planet, Akastra was found to have an Incipient structure on its surface. Quaakk’Rii scientists have been working to unlock its secrets for longer than a millennium, yet no one seems to understand what the device does.

Planet 4. Duriol

Duriol is a desert planet that has had much of its surface terraformed by growing Ilchari forests. A planet that was once a barren place with no life now has seasons with regular rain and lush growing vegetation, and the Ilchari have even introduced animal life to the planet to fully represent all elements of nature to the biome.

Moons

0

Planet 5. Kandiel

Kandiel is a massive gas giant. There are multiple floating Ilchari Forrests in orbit to take advantage of resources that can be easily mined from the gasses of Kandiel.

Moons

Moon 1. Loa

Largely a frozen body, Loa has several settler forests on its surface, including a few small isolationist factions.

Moon 2. Keriel

A small rocky moon with little of interest on its surface.

Moon 3. Corvul

While this moon is unremarkable in and of itself, it’s rotation around Kandiel is aligned perfectly with the rotation of the planet, always in the same place day or night from that location.

Planet 6. Ostio

Ostio is a massive rocky body with a dense helium atmosphere. Because it is uncomfortable for native Ilchari trees and fruit alike, the planet has never been settled, though several research forests and fleet building platforms orbit the planet.

Moons

Moon 1. Ondus

Ondus is the headquarters of the Ilchari Defense Force (IDF). From this seat of power, they direct more than a trillion sentients at once with their collaborators in the Endless War. Orbital space around the large moon is entirely restricted, with constant patrols by Ilchari fleets.

Planet 7. Coragolyn

This is another massive gas giant. Coragolyn hosts many commercial mining operations as well as orbital stations.

Moons

Moon 1. Rhadlil

This moon is owned by the Ilchari Star Forest, and is the growth site of the finest of Ilchari ships.

SPECIES

Ilchari

Size

Tree: Up to five hundred feet tall. Fruit: 1.5 to 1.8 meters in height.

Home Star System

Nimlothean

Home Planet

Ilchoriall

Natural Environment

Ilchari trees can grow and bear fruit in verdant lands, deserts, arctic conditions, underwater, and even in space. As such, their fruit is hardy and can survive in many places.

Ability Increases

Judgement, Agility

Sensory Abilities

Ilchari fruit can detect the location and distance of the nearest Ilchari tree to them. While the fruit is in contact with the tree, that fruit has its consciousness merged with the tree and every other tree and fruit in contact all throughout the universe. Ilchari fruit do not breathe.

Species Ability Skill

Arboreal – Politics, Arctic – Insight, Desert – Survival, Ocean – Athletics, Star – Piloting

Species Background

Arboreal – Exceptional Skill (Politics), Arctic – Companion, Desert – Star Chosen, Ocean – Mentor, Star – Affiliation

Species Physical Description

Ilchari fruit are slender sentients with two arms, a tail, and a multifaceted central vision bulb. They have long slender leaves that descend behind their body. Ilchari fruit are born with five seeds inside of their torso in a pouch they can access with some effort. The species reproduces when a fruit selects a location to plant one of its seeds.

Species Psychological Description

The Ilchari, both fruit and tree, are generally content to wait, think, and reflect long before taking action. They are peaceful often to a fault, viewing conflict as an unproductive environment. But, when pushed to conflict the Ilchari are brave and unflinching. A determined Ilchari fruit can spend a millennium plotting, for longevity is not new to the fruit as it is to many species, such as the humans, who’s oldest citizen nearing five hundred would still be viewed as young in Ilchari society. Thus, like the trees from which they come, Ilchari take the long view of life in the universe.

Species History

When most people refer to the Ilchari, they are usually referring to the mobile Ilchari Fruit from the Ilchari Trees. The history of the Ilchari species dates back hundreds of thousands of years, but only in the last ten thousand have they advanced technologically. Prior to ten thousand years ago, they had no written language and no sense of time. In truth, Nimlothean has awakened the Trees, with the Fruit merely gaining the benefit.

The first Ilchari were the Arboreal. They lived in harmony with their forests, but eventually an Ilchari fruit nurtured one of its five sacred seeds in a desert, and there a new form of Ilchari Tree grew, giving form to a new Ilchari fruit.

During some unknown ocean voyage, an Ilchari seed found its way into the depths and became nurtured, leading to an ocean born Ilchari Tree and Fruit.

The trees themselves create Bose Einstein condensates within them and their seeds, connecting all of the trees on a subatomic level that allows for instantaneous communication between them in a hive mind where each of the tree types have their own smaller collective within the over mind. The Ilchari Fruit can feel this same connection whenever it comes into physical contact with an Ilchari Tree of any type, even if not of the type they are born from.

Life was simple and easy for the Ilchari until the invention of writing. In the creation of this external record of the universe, the Ilchari Fruit slowly drifted away from the Ilchari trees. While working in concert with nature, the fruit created spacecraft, only to discover that the seeds they raised in space became yet another type of Ilchari Tree, and one that was suited to space travel.

When the Quaakk’Rii found them twenty five hundred years ago, they had colonized two dozen surrounding star systems. They took the deal the Quaakk’rii offered of immortality and technology in exchange for first access to Incipient technology.

With such overwhelming success from their first attempts, they and their trees spread out across thousands of systems. They discovered other empires and civilizations, and avoided settlements in disputed territory. 

To help settle trade disputes within and without the Ilchari Empire, the Ilchari Trade Commission was established. While designed to keep the priorities of the species first and foremost, they understand the need to assist developing systems and are therefore often deal generously with less fortunate neighbors.

Seeing that there were other spacefaring species, a new interstellar military force was proposed and the Ilchari Defense Force was established. They signed an exclusive deal with the Ilchari Starforest Corp, and got the finest equipment decades before it made it down to the civilian market. The troops were those who understood the threat that the outside galaxy posed, and saw themselves as the guardians at the gate should danger ever arise.

It was on Antesriel that everything changed for the Ilchari. A world with a quarter forest and mostly desert, the Ilchari trees had all taken their desert forms. Nearly 2 billion of the fruit made their home on Antesriel, located on the farthest reaches of the Ilchari Empire. After less than three hundred years of population, invaders struck.

The Korruk, led by a seemingly immortal Gravimancer Warrior named Oagan, landed kilometer-high spikes into the ground, aiming first for heavily populated areas. Then, from these spikes ground and air forces flooded out and mercilessly conquered the planet. Antesriel was given to notice, no warning, no chance to surrender.

The Ilchari were stunned by these actions, and within three days war was declared and a liberation force was established. For a full ten years the elves fought unsuccessfully to free Antesriel from the Koruk.

It was during this time the Kean’ith Dunetreader came into great prominence. A native of Antesriel, he fought the Koruk and led the insurrection during the 10 year battle for his home. A warrior who heeds and uses the powers granted it by Nimlothean, he seared the Korruk by the thousands.

After ten years, it seemed Oagan grew tired of the war, though he never seemed to be running low on troops, ships, or supplies to waste against the superior Ilchari forces. He issued a command to his forces on Antesriel: “Kill all sentients. Burn every tree.” That day every person still in a city, or already enslaved, was slaughtered by Oagan’s forces. Then, to further wound the species, they systematically cut down every Ilchari tree on the planet. It was a scorched planet policy.

The remaining Ilchari forces on the planet left, and Kean’ith was inconsolable. The Ilchari Empire became obsessed with what to do, and a military draft was issued. Upon reaching the age of 50, every individual must serve half of each century in the military divided up into 5 year tours of duty. The buildup that had begun with the Battle for Antesriel had now become a battle against an implacable foe. It was decided that the commanders of the Ilchari Defense Force would be given a seat at the governing table during this time of war.

Kean’ith spent the next two decades wandering the empire. He could find no Ilchari tree that felt like the ones of his homeland, as young as they were. He could find no desert that felt the same beneath his feet, no forest that looked as pure as through the blue sun of Antesriel. Finally, he reenlisted, determined to regain his homeland.

During this time, the Ilchari formed a federation with a number of other galactic civilizations the Korruk had been fighting an ongoing war with on different fronts in the galaxy, some of which had been fighting the Korruk for more than a thousand years. Known to some of the loosely aligned civilizations as the Endless War, this new council dubbed itself the Convention for the Safety of Sentients, and soon there was another potent galactic force, this one with the purpose of stalling and maybe one day fighting back the Korruk forces.

Excited at the prospect of the Hero of Antesriel, an individual credited with saving tens of millions of lives, joining their ranks the military asked him if he would like a command. Kean’ith said he wanted a force to seek out the Koruk enemy and fight them at their weak points. 

For the next hundred years, Kean’ith and his forces scouted the outer edges of the Koruk Empire and despaired at what they found. They found massive numbers of ships and Koruk, yet no manufacturing base for their development. They found many conquered peoples, and began to get a sense of just how large this enemy was.

None of the slaves Kean’ith was able to free were able to tell him where the Korruk forces came from originally. All they knew was that the giant black spikes fell from the sky and out poured their conquerors. Each conquered planet still bore those same offensive platforms, there to monitor and defend the planet from threats internal or external.

Through bravery in the field, wisdom in the heat of battle, and countless other heroic acts, Kean’ith was named Grand Admiral of the military forces. With the entire military at his disposal, he began to make plans for a major strike against the Koruk.

Realizing this would require massive public support, his advisers convinced him to run for Patrician. While no military officer had ever run for the position, Kean’ith easily won due to his connection both to the Stellar and the military, as well as his keen sense of people.

Once elected, they began their propaganda machine to inspire the people, with signs saying ‘Remember Antesriel!’ becoming commonplace. Memorials were held to remember those trees and fruit lost in that conflict. Soldiers were staying on for extra deployments, feeling the need to protect their people from the Korruk threat.

Then, before the Ilchari could launch their offensive two of their neighbors, allies, begged them for help. The Koruk had been sighted with a preparatory force for invasion in both sectors.

Without hesitation, the Ilchari Defense Force launched into full support. Fleets arrived to do battle with the Koruk. When the Koruk arrived at the planets ready to conquer, they found them both protected by a new shield technology the Ilchari had developed. Unable to penetrate them with their spike landers, they were forced to fight the battle in space.

For days the skies over those planets burned with the hulls of carriers and dreadnaughts, starfighters exploding across the sky like shooting stars. For every Ilchari that was lost, one hundred Koruk were slain. The invading force fought to the very last ship, never once offering a moment of hesitation or the hint of surrender. 

The Ilchari took their victory to heart, and prepared a massive assault for Antesriel. Keannith was determined to lead the charge himself. They spent a decade planning their attack, but weeks before the assault was to begin the Koruk again attacked the Ilchari, this time a planet known as Auredel, a pastoral planet. While the planet shields were able to be deployed, several of their spikes were able to make it through and a brutal battle took place on the surface.

Meanwhile, this force was much larger than the ones that had come for the allies of the Ilchari. For almost two years, the Ilchari fought forces that just kept coming. Finally, they stopped, and the exhausted forces were able to declare a half-hearted victory.

Since then. Kean’ith has maintained his position for a second term as Patrician, as well as continuing in his role as Grand Admiral of the Ilchari Defense Force. 

The modern government of the Ilchari is part civilian, part Stellar Patron, and part military controlled. Each citizen is permitted a single vote on local, regional, planetary, and sector governance. From those elected officials, a final Senate is established where they make the majority of legislative decisions for the empire. This civilian government is surprisingly nimble and adaptive to its people’s need, freedom being amongst the highest priorities for the elves.

The Sage Council, working alongside the Senate, is made up of the wisest and most powerful Gravimancers, Stellar Empowered, and Quantists from throughout the empire. Their use of their respective talents have been a potent force on the galactic war front. Until the war broke out, they were often hesitant to get too involved in the affairs of the empire, for fear of being seen as manipulating it to their ends. Now, they have no fears about espousing their ideas on unimaginable infused technological weapons that could destroy entire planets in their efforts to fight the Koruk.

The Imperium, the Ilchari military council, has been led by Grand Admiral Keanith for more than a century. While their original purpose during the expansion era was to protect Ilchari interests, the Ilchari Defense Force has grown into a much more robust entity, able to handle diplomatic as well as military engagements. Operating with groups of councils throughout its hierarchy, advancement is purely through merit and ability, never through connections or influence. Only Treetenders are free from the mandatory military service.

Religiously, the Ilchari worship Nimlothean as the savior and guide of their people. The Treetenders hold daily services at the feet of the great trees where everyone touches the tree and they commune together. For important events, this will be taking place simultaneously throughout their empire, each fruit feeling and experiencing the direct level of communion with each other, the trees, and Nimlothean. A great Tree Tender will guide billions of members of the species through a movement of transcendence, hours passing during these rituals in silence around the creatures’ bodies.

With the advent of automation, most Ilchari are able to pursue their intellectual side without the need for basic survival. A system of universal basic income was instituted early on once in-system spaceflight was reliable enough to mine the massive quantities of resources floating in space. Since then, every citizen is guaranteed a very generous stipend, which goes up substantially during military service. As such, things like homelessness and poverty have all but been eliminated. Overall, the populace is surprisingly free and joyful for a people who have been at war for more than a century.

Currently, the entire empire is once more gearing up to retake Antesriel. Kean’ith dreams of one day returning to his homeland, and replanting Ilchari trees there to memorialize those who fell to the Koruk menace. Seeking allies far and wide this time, the Ilchari people hope to have a broad coalition of support for their war effort before attempting what they’ve spent a decade and failed at in the past.

 Allies

Ansaig, Oru’nee, Quaak’Rii

Enemies

The Korruk

Affiliations

Star Forest Collective

This is a semi-nationalized starship manufacturer known galaxy-wide for the quality of their products. Based in the Ilchari Empire, its leadership and researchers come from all over the galaxy, seeking to work in the most high tech conditions and with the most cutting edge systems ever seen.

Ilchari Exploration Federation

This is a government funded organization seeking out systems for habitation, civilizations for first contact, and any information that may be of use to the Ilchari Collective. Many races join the Ilchari Exploration Federation for the chance to see new and unusual places and sentients. A full fifty percent of the Ilchari Exploration Federation’s ranks come from non-Ilchari species.

Ilchari Trade Assembly

A collective of the heads of state-run companies, private corporations, and elected officials, the Ilchari Trade Assembly concerns itself only with inter-system and -sector trade. Smaller trade deals are handled by those living within their territories.

Ilchari Ministry

Once every ten years, Ilchari Elves all spend a few moments throughout the day sensing the rest of their species’ collectives. Through a process of emotional selection, the Ilchari choose their leaders based on true merit. The process thus far has been perfect for creating responsible, respectful, and compassionate leaders. Then, every fifty years, the people perform the same process to elect a Patrician.

Ilchari Defense Force

Upon reaching their 100th birthday, each Ilchari must join the military, serving in 5 year deployments, until they have served a full 50 years out of every century. Many Ilchari serve more than the minimum requirement, seeing it as their civic duty.

The Ilchari Tree Tenders

This is a caste of the Ilchari who spend their time near the Ilchari Trees, guiding communion with them and with Nimlothean. Their ranks are exclusively Ilchari, for other species do not have their connection to the trees. Tree Tenders are empowered by their Stellar Patron, Nimlothean.

ORU’NEE

Neo’Nic System

Stellar Patron

The Haze

Description

The Haze is a massive atmosphere of glittering microscopic sentient dust that covers the surface of their sun without succumbing to the heat. The Haze is able to regularly communicate with the Oru’Nee through fluctuations of color and intensity, and does so on a semi-regular basis. The Haze has preached a concept known as the Inoculation Against Hate, which has been adopted almost universally by the Oru’Nee.

Sentient Population

Calculating the population of Oru’nee is a difficult prospect, as each individual cloud is a colony of billions of sentient bacteria. Currently, the Oru’Nee number roughly 25 billion separate clouds in their own system, while the number of individual bacteria is potentially unknowable.

 System Description

The Neo’Nic system consists of a trio of gas giants all revolving around the red giant star of the Haze. The Oru’nee homeworld Aen’Ora is second from the stars, and possesses a large moon named Rad’Pox which is often used as a spaceport of alien species.

Planets

Hel’Mydia/Aen’Ora/Xen’Enza

Gravity Rank

5/5/5

Planet 1. Hel’Mydia

The closest planet in the Neo’Nic system to the Haze, Hel’Mydia is a massive carbon dioxide giant with clouds of sulfuric acid that could engulf entire planets. With storms that rage centuries appearing and disappearing randomly, Hel’Mydia is a difficult prospect for colonization even by the hardiest of sapient species. Triumph Cloud Dynamics, an Oru’Nee corporation, has created a tidally locked space station known as the Vent in the shadow of Hel’Mydia for the express purpose of harvesting the sulfuric acid and carbon dioxide for industrial use.

Moons

0

Planet 2. Aen’Ora

The homeworld of the Oru’Nee, Aen’Ora is a gas giant with the rare composition of nitrogen and oxygen, making it a breathable world for a wide swath of alien races. Oru’Nee typically live in massive super clusters known as Storms, which initially lead scientists to miscalculate the size of a single colony of bacteria. Border lines are fluid and permeable, as there are few solid structures with which to measure them against. Jet streams and other atmospheric phenomena ranging from snow to hurricanes do regularly occur on Aen’Ora, though such forces of weather are far less intimidating to the Oru’Nee, who typically view them as quaint distractions. The largest solid structure in the Aen’Ora sky is known as the Aen’Oran Galactic Hub, a massive floating city where aliens transport goods from all over the galaxy after they’ve gone through customs in Rad’Pox.

Moons

Moon 1. Rad’Pox

An airless, tidally locked chunk of nickel caught in the gravitational pull of Aen’Ora, Rad’Pox would hold little appeal outside of some light mining in nearly any other system. In the Neo’Nic system however, solid ground is at a premium, and with an entire galaxy to trade with Rad’Pox is extremely valuable. With an entire hemisphere covered with a super city, the Aen’Oran government (in conjunction with several other races including the Ilchari, the Ansaig, and the Dioscipula) have been working for centuries to slowly but surely terraform the sun facing side of the moon. There are even rumors that experiments have been performed to see if Rad’Pox’s tidal lock could be changed to a more traditional rotation, but the sheer cost of such an undertaking makes these rumors far-fetched at best. What is significantly less far-fetched is the idea that the Oru’Nee’s large presence in the galaxy’s carbon market will ensure that this terraforming project will eventually be seen to its completion.

Planet 3. Xen’Enza

An arsine gas giant on the far end of the Neo’Nic system, this vaguely purple planet is not a traditionally habitable biome for most creatures, especially given the high levels of acid and arsenic that make up the planet’s atmosphere in addition to its low temperature. Upon further examination however, xenobiologists have discovered a myriad of arsine-based life that calls Xen’Enza hostile environment home. While an appealing subject of study, the cataloging of such life has been a slow-going process, for the top of the proverbial food chain is a race of massive creatures known to the Oru’Nee as the Breath Takers. Ranging up to a kilometer in size, the Breath Takers are perhaps some of the largest lifeforms cataloged in the galaxy, and they are immensely territorial. While the Breath Takers are filter feeds, their massive size and array of biological defenses are enough to rival the dreadnoughts of other species. Attempts at pacification or communication made with the Breath Takers are continuous, but as of yet they have not been fruitful.

Moons

0

Species

Oru’Nee

Size

Individual Oru’Nee bacteria are microscopic, while adult colonies of them typically congregate in clouds between 1 and 1.5 meters in diameter.

Home Star System

Neo’Nic

Home Planet

Aen’Ora

Natural Environment

Oru’Nee thrive in environments that are rich with nitrogen and oxygen, putting them on par with much of the galaxy’s sapient life. Their threshold of temperature extremes that they can endure are slightly greater than many species, but not by much.

Ability Increases

Judgement, Presence

Sensory Abilities

Oru’ Nee expand and contract rapidly when lying, a fact that is well known throughout the galaxy. This tell has greatly influenced how the greater galaxy views the Oru’Nee.

Species Ability Skill

Persuade

Species Background

Companion

Species Physical Description

Oru’Nee typically resemble smokey clouds of sparkling gas that possess a thin, permeable membrane. The exact color of the clouds and nature of the sparkles varies depending on which Storm the Oru’Nee hails from, as well as where the Oru’Nee in question was “born.”

Species Psychological Description

Renown for their eloquence and persuasive nature, Oru’Nee are an extremely introspective and intellectual race of sentient creatures. With such little substantial biomass in their anatomy in conjunction with their tight-knit communities, Oru’Nee are extremely social creatures. These social interactions are almost always colored by the fact that Oru’Nee are such legendarily bad liars that the Oru’Nee have become diligently truthful as a race, almost to a point of pride. While this does breed a general air of trustworthiness in regards to aliens’ reaction to the Oru’Nee, many species also go out of their way to avoid telling them secrets as a result.

Species History

The Oru’Nee were initially brought into the galactic scene by complete accident; a human-owned gas mining company known as Fairweather Industries took atmosphere samples of Aen’Ora for research, inadvertently kidnapping several Oru’Nee in the process. The scientists in charge of examining the samples quickly realized the sapient nature of the Oru’Nee, and halted mining in the hopes of stopping an interspecies incident. Shepherds of the Ansaig Empire were eventually brought in and have helped smooth things over with the Oru’Nee, facilitating them receiving the Back-Up and bringing them into a more active spot on the galactic stage. Throughout the centuries, the Oru’Nee’s truthful and persuasive nature has carved a niche in the galactic communities, making them valued advisors, diplomats, and business intermediaries. That is not to say that Oru’Nee are not capable of violence, for in great enough numbers the Oru’Nee have been know to be able to manipulate the very atmosphere of a planet and weaponize it, creating violent weather phenomena capable of decisively winning a battle. Such moments are blessedly rare in the Oru’Nee’s history, as such an undertaking is often as lethal to the Oru’Nee as it is to their enemies. It is because of this lethality that the Oru’Nee prefer to engage in diplomacy or, when all else fails, economic warfare.

The Oru’Nee government is difficult for outsiders to parse, partially because it’s very hard for aliens to see where one Oru’Nee ends and another begins. Typically, representatives from each Storm form what is known among the Oru’Nee as the Swirl; a dense, multifaceted cloud wherein each member debates the others on certain issues. Since the Oru’Nee reproduce through asexual division, members of the Swirl tend to be fairly young as they have the longest memory chain from there parents. Once a consensus is reached the Oru’Nee Diplomatic Cloud is typically contacted, along with other relevant parties about the policy changes, which are carried out accordingly.

Affiliations

Fairweather Industries

Taking what could have been a PR nightmare and turning it into a lucrative business deal isn’t Fairweather Industries main claim to fame, but it is certainly one of the more memorable moments in the company’s history. With a branch office located on Rad’Pox, Fairweather Industries heads up the human representation on the terraforming effort of the Aen’Oran moon.

The Oru’Nee Diplomatic Cloud

Perhaps the most active political body of the Oru’Nee prevalent in the galaxy, the Oru’Nee Diplomatic Cloud has acted as intermediaries for dozens of alien races all while doing their best to pursue the interests of the Aen’Oran people. The rigorous training and high standards of the Oru’Nee Diplomatic Cloud are legendary, and are said to have been equivalent to the training of elite commandos of other races.

Ringmaster Rustle’s Celestial Combat Circus

On the rare occasion that the ramp freighter fleet of the galaxy’s most famous Dioscipula docks at Rad’Pox, locals are typically overjoyed at the prospect of entertainment on such a grand scale. While generally welcomed in Oru’Nee airspace, Ringmaster Rustle has been “greatly encouraged” to check all fireworks with the authorities in the wake and a massive, violent display dubbed only as “The Incident.”

The Shepherds

Representative of the Ansaig Empire, the Shepherds typically have a small but substantial presence of Rad’Pox as a way of supplementing any military needs the Oru’Nee might have. With a shared interest in diplomatic pursuits, the Shepherds have been known to cross-train under instructions from the Oru’Nee Diplomatic Cloud, even going so far as to recruit from their numbers. The overlap between these two groups has helped foster a longstanding relationship between the two species.

Triumph Cloud Dynamics

An economic juggernaut in the galaxy’s noble gas trade, Triumph Cloud Dynamics has funneled enough liquid assets into Oru’Nee space to make them very, very wealthy. While the Oru’Nee are far from materialists, having such prosperity affords them the luxury of waging economic warfare on their enemies as opposed to physical confrontation. Being able to outsmart and outspend an enemy is seen as a more “civilized” form of conflict amongst the Oru’Nee, and has been able to loan some credence to their famed diplomatic pursuits.

Oru’Nee stats

+1 Judgement, +1 Presence

Oru’nee cannot take ranks in Presence (Bluff), even the most advanced technologies have failed to find a way to conceal their natural tell, and the Oru’nee feel that removing it would diminish their integrity.

Species Skill: +1 Persuade

Background: +1 Companion (Valet)

QUAAKK’RII

Ixthilln System

Stellar Patron

Ixthilln

Description

Ixthilln commands its followers to know creation through creations, to study mechanisms to see the eternal mechanism.

Sentient Population

12 billion, mostly Quaakk’rii.

System Description

Ixthilln has five planets, two of which are habitable.

Planets

Ipth|Quak’Roo|Rhp’Nll|Chohg|Ris

Gravity Rank

1|3|3|5|5

Planet 1. Ipth

Ipth is a small planet that has constant volcanic eruptions and earthquakes.

Moons

0

Planet 2. Quak’roo

The home planet of the Quaakk’rii species, nonmembers are denied entry.

Moons

Moon 1. D’ump

This moon’s surface is covered by a supercomputer the Quaakk’rii have created. Only those with special access may even orbit it closely.

Planet 3. Rhp’Nil

This planet had abundant life before the Quak’rii moved in. Now, this is the location that most non-Quak’rii reside.

Moons

0

Planet 4. Chohg

This is a massive gas giant, with rings containing unknown elements. The Quak’rii guard this location closely, and attack those taking samples on sight.

Moons

0

Planet 5. Rhis

This planet is one solid incipient device. It has a massive gravity well, and a gigantic hole running from top to bottom. Its surface, including the inside, is completely smooth and impenetrable.

Moons

0

SPECIES

Quak’rii

Size

0.5 to 1 meters in height

Home Star System

Ixthilln

Home Planet

Quak’roo

Natural Environment

The species developed in rocky dry places. Now, they are most often found within technology.

Ability Increases

Intellect, Fortitude

Sensory Abilities

Quak’rii can sense any technological device within 10 meters.

Species Ability Skill

Science or Repair

Species Background

Companion AI

Species Physical Description

The Quak’rii are diminutive reptilians with large hardened scales.

Species Psychological Description

This species is obsessed with knowing. What there is to know is often immaterial, just that what they are doing involves knowing.

Species History

The Quak’rii are among the most ancient of races known in the galaxy, having a history that even they have lost somewhere in their own archives. The Quaakk’Rii are obsessed with technology, specifically how it works. Each Quaakk’Rii builds its own Personal AI during adolescence, and then has this companion throughout their journeys.

They have spread out to all sectors of known space, and members of this species run the vast majority of Back-Up locations across the galaxy. Their Stellar Patron is a being known as Ooruil, who seems to share the species’ affection for technological devices. The presence of this species is everywhere, though rarely in large numbers outside their home system of Laak’Uli. 

The Quaakk’Rii never join other species in battle or conquest, including the Eternal War. However, they are still given a seat at the galactic table due to technology they create and their fair and flawless running of the galactic Back-Up system.

Their ships and structures are smooth, with nanite doors and systems only showing when the Quaakk’Rii desire it so. Using their natural sense to detect technology, Quaakk’Rii easily navigate the featureless landscapes of their cities and ships while outsiders become easily lost without a tracking system.

Quaakk’Rii seek out any new technology, and when they come across something they are unfamiliar with they immediately attempt to gain permission to examine the object. They often prize technological items over sentient lives, provided it is sufficiently impressive enough. Anyone who has technological skills is viewed affectionately by the species as kindred spirits, and they pass the blessings of Laak’Uli upon them and their creations or repairs.

The species is divided into a caste where everyone chooses a path.

The Ragaki (Workers)

These are those Quaakk’Rii who spend their lives working to create the most advanced and dependable technology the galaxy has ever seen. Many spend decades working on a single project in the hopes that one day it will influence the galaxy to come. These Quaakk’Rii believe that through creation the problems of the galaxy can be solved.

The Rakagi (Seekers)

These Quaakk’Rii travel all over the galaxy to discover new technology, from Incipient technology to discoveries made on backwater planets. Outside of a Back-Up station or Quaakk’Rii territory, these are the most common Quaakk’Rii encountered.

The Karagi (Rulers)

This is a group of the most accomplished Quaakk’Rii, from creation to discovery, academic or field work, these are the thinkers and builders that have shaped their empire for generations. Led by a Quaakk’Rii so old it is known only by the title ‘Revered One’, she created the first Back-Up system in their history, now lost to time. A being of immense wisdom, she has discovered a sad truth of long life in that you can only focus on so much of a long life. Regardless, her council and insight have kept the Quaakk’Rii in a state of both peace and prosperity for longer than any other civilization known to galactic existence.

Oagan’s Realm

 

A massive number of star systems under the brutal control of the Korruk leader Oagan. All attempts to discover any information about the founding of Oagan’s Rule and how his advanced technologies were developed have all proven futile. Each conquered species found in the territories all share the same story: Oagan’s forces came, they were conquered and enslaved. All of their culture and history was then destroyed by the forces, fabricating new Koruk style architecture, housing, and clothing for all conquered people, who were viewed as slaves at best by their conquerors. 

Oagan demands strict obedience from his followers, something genetically bred into them. The only art allowed in Oagan’s Realm are sculptures of his likeness, and many of his appointed masters vie for his favor by building colossal edifices of his likeness, some stretching from the planet’s surface to beyond its atmosphere.

While their forces are brutal and unrelenting, their biggest strength lies in their seemingly never-ending supply of cloned troops, vehicles, and starships. 

Koruk are unique among known sentient species for having no connection to any Stellar Patron. Some academics have hypothesized that Oagan committed some great atrocity against his people’s stellar patron, maybe even going so far as to kill that Stellar Patron, but there has been no concrete answers to these questions.

It is not that Korruk technology is the most impressive in the galaxy, though certain elements can be. Their troops have no form of backup detectable, their ships are often lacking shields and have minimal weapons, and their strategy usually lacks any sort of higher design unless Oagan or a Sector Master is present. They win their battles through sheer numbers and overwhelming force. Mobile Space Platforms the size of small moons carry countless cloning vats and nanoassembly lines to produce a force capable of forcing a system to submit to the Korruk will. Korruk Rulmag fly into battle with no regard for their lives, genetically programmed only to follow orders for combat service. A single Korruk Throsk will charge 100 enemies with ranged weapons drawn without any hesitation if that is what their orders entailed. Their ranks have no questions, the lowest ranks barely even having individual personalities, with Korruk Throsks all identifying by their subspecies.

 

The technology that Korruk use seems to spawn from moon sized space stations, known as Garmuk, that grow the Korruk and build their technology. Fleets of ships accompany a Garmuk to relay resources to them from asteroids, moons, planets, and any other source of materials that can be scavenged. A fully stocked Gamuk takes almost five years when cut off from supplies to stop making troops, ships, and weapons. No one has ever found a location in Korruk space where these Garmuk are built. A single one of these appearing in a sector is enough to spur the entire quadrant into action. Garmuk are fully wormhole capable, and the only ships of that size known with the capacity in the entire galaxy. Quaakk’Rii have a standing offer of one thousand years’ worth of service by their choice of clan on a project of their choice in exchange for a captured Garmuk. Even with backup, no one has made it beyond even the most periphery defences.